feat: add black food

This commit is contained in:
Kylin_on_Mac 2023-09-22 12:30:58 +08:00
parent 97308464c0
commit 079c0c9e43
3 changed files with 33 additions and 21 deletions

6
src/enums.py Normal file
View File

@ -0,0 +1,6 @@
from enum import auto
from mlgame.utils.enum import StringEnum
class FoodTypeEnum(StringEnum):
GREEN = auto()
BLACK = auto()

View File

@ -8,6 +8,7 @@ from mlgame.utils.enum import get_ai_name
from mlgame.view.decorator import check_game_progress, check_game_result
from mlgame.view.view_model import create_text_view_data, create_asset_init_data, create_image_view_data, Scene, \
create_scene_progress_data
from .enums import FoodTypeEnum
from .game_object import Ball, Food
ASSET_PATH = path.join(path.dirname(__file__), "../asset")
@ -19,21 +20,26 @@ class EasyGame(PaiaGame):
This is a Interface of a game
"""
def __init__(self, time_to_play, green_food_count,black_food_count, score, color, *args, **kwargs):
def __init__(self, time_to_play, green_food_count, black_food_count, score, color, *args, **kwargs):
super().__init__(user_num=1)
self.game_result_state = GameResultState.FAIL
self.scene = Scene(width=800, height=600, color="#111111", bias_x=0, bias_y=0)
self.total_point_count = green_food_count
self.green_food_count = green_food_count
self.black_food_count = black_food_count
self.color = color
self.ball = Ball("#" + color)
self.foods = pygame.sprite.Group()
self.score = 0
self.score_to_win = score
self._create_foods(self.total_point_count)
self._begin_time = time.time()
self._frame_count_down = time_to_play
self.frame_limit = time_to_play
self.init_game()
def init_game(self):
self.ball = Ball("#" + self.color)
self.foods.empty()
self.score = 0
self._create_foods(self.green_food_count,FoodTypeEnum.GREEN)
self._create_foods(self.black_food_count,FoodTypeEnum.BLACK)
self.frame_count = 0
self._frame_count_down = self.frame_limit
def update(self, commands):
# handle command
@ -96,13 +102,8 @@ class EasyGame(PaiaGame):
return status
def reset(self):
self.score = 0
self._begin_time = time.time()
self._frame_count_down = 0
self.frame_count = 0
self.ball = Ball("#" + self.color)
self.foods = pygame.sprite.Group()
self._create_foods(self.total_point_count)
self.init_game()
pass
@property
@ -138,7 +139,8 @@ class EasyGame(PaiaGame):
game_obj_list.extend(foods_data)
backgrounds = [create_image_view_data("background", 0, 0, 800, 600)]
foregrounds = [create_text_view_data(f"Score = {str(self.score)}", 650, 50, "#FF0000", "24px Arial BOLD")]
toggle_objs = [create_text_view_data(f"{self._frame_count_down:04d} frame", 650, 100, "#FFAA00", "24px Arial BOLD")]
toggle_objs = [
create_text_view_data(f"{self._frame_count_down:04d} frame", 650, 100, "#FFAA00", "24px Arial BOLD")]
scene_progress = create_scene_progress_data(frame=self.frame_count, background=backgrounds,
object_list=game_obj_list,
foreground=foregrounds, toggle=toggle_objs)
@ -181,8 +183,8 @@ class EasyGame(PaiaGame):
cmd_1p.append("NONE")
return {get_ai_name(0): cmd_1p}
def _create_foods(self, count: int = 5):
def _create_foods(self, count: int = 5, type: FoodTypeEnum = FoodTypeEnum.GREEN):
for i in range(count):
# add food to group
food = Food(self.foods)
food = Food(self.foods, type)
pass

View File

@ -2,9 +2,11 @@ import random
import pygame.sprite
from games.easy_game.src.enums import FoodTypeEnum
from mlgame.view.view_model import create_rect_view_data
FOOD_COLOR = "#009688"
FOOD_COLOR_MAP = {FoodTypeEnum.GREEN: "#009688",
FoodTypeEnum.BLACK: "#263238"}
BALL_VEL = 10.5
@ -53,10 +55,12 @@ class Ball(pygame.sprite.Sprite):
class Food(pygame.sprite.Sprite):
def __init__(self, group):
def __init__(self, group, type: FoodTypeEnum):
pygame.sprite.Sprite.__init__(self, group)
self.image = pygame.Surface([8, 8])
self.color = FOOD_COLOR
self.type = FoodTypeEnum.GREEN
self.color = FOOD_COLOR_MAP[type]
self.rect = self.image.get_rect()
self.rect.centerx = random.randint(0, 800)
self.rect.centery = random.randint(0, 600)
@ -74,4 +78,4 @@ class Food(pygame.sprite.Sprite):
self.rect.width,
self.rect.height,
self.color
)
)