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src/game.py
12
src/game.py
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@ -3,9 +3,9 @@ from os import path
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import pygame
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from mlgame.argument.model import AI_NAMES
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from mlgame.gamedev.paia_game import PaiaGame, GameResultState, GameStatus
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from mlgame.tests.test_decorator import check_game_progress, check_game_result
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from mlgame.utils.enum import get_ai_name
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from mlgame.view.decorator import check_game_progress, check_game_result
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from mlgame.view.view_model import create_text_view_data, create_asset_init_data, create_image_view_data, Scene, \
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create_scene_progress_data
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from .game_object import Ball, Food
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@ -35,7 +35,7 @@ class EasyGame(PaiaGame):
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def update(self, commands):
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# handle command
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ai_1p_cmd = commands[AI_NAMES[0]]
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ai_1p_cmd = commands[get_ai_name(0)]
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if ai_1p_cmd is not None:
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action = ai_1p_cmd[0]
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else:
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@ -77,7 +77,7 @@ class EasyGame(PaiaGame):
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"status": self.get_game_status()
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}
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to_players_data[AI_NAMES[0]] = data_to_1p
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to_players_data[get_ai_name(0)] = data_to_1p
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# should be equal to config. GAME_SETUP["ml_clients"][0]["name"]
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return to_players_data
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@ -143,7 +143,7 @@ class EasyGame(PaiaGame):
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"state": self.game_result_state,
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"attachment": [
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{
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"player": AI_NAMES[0],
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"player": get_ai_name(0),
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"rank": 1,
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"score": self.score
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}
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@ -167,7 +167,7 @@ class EasyGame(PaiaGame):
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cmd_1p.append("RIGHT")
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else:
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cmd_1p.append("NONE")
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return {AI_NAMES[0]: cmd_1p}
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return {get_ai_name(0): cmd_1p}
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def _create_foods(self, count: int = 5):
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for i in range(count):
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