feat:remove some game arguments
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@ -12,76 +12,13 @@
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"max": 1
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},
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"game_params": [
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{
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"name": "time_to_play",
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"verbose": "遊戲總幀數",
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"type": "int",
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"max": 2000,
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"min": 600,
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"default": 600,
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"help": "set the limit of frame count , actually time will be revised according to your FPS ."
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},
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{
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"name": "green_food_count",
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"verbose": "綠色食物數量",
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"type": "int",
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"choices": [
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5,
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10,
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15,
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20,
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25,
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30,
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35,
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40,
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45,
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50
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],
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"help": "set the total number of points",
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"default": 10
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},
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{
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"name": "red_food_count",
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"verbose": "紅色食物數量",
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"type": "int",
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"choices": [
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5,
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10,
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15,
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20,
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25,
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30,
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35,
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40,
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45,
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50
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],
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"help": "set the total number of points",
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"default": 10
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},
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{
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"name": "score_to_pass",
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"verbose": "通關分數",
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"type": "int",
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"min": 1,
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"max": 30,
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"default": 10,
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"help": "set the score to win this game "
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},
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{
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"name": "playground_size",
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"verbose": "場地尺寸",
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"type": "list",
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"default": "400,400",
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"help": "set the size of playground "
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},
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{
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"name": "level",
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"verbose": "內建關卡編號",
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"type": "int",
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"min": -1,
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"max": 5,
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"default": "-1",
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"max": 100,
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"default": -1,
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"help": "選定內建關卡,請注意,使用此設定將會覆蓋掉其他關卡設定,預設為 -1 不選擇任何關卡。"
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}, {
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"name": "level_file",
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@ -17,6 +17,7 @@ BALL_W = 30
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# food
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class FoodTypeEnum(StringEnum):
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# TODO add good_lv1~good_lv3
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GREEN = auto()
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RED = auto()
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FOOD_COLOR_MAP = {FoodTypeEnum.GREEN: "#009688",
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34
src/game.py
34
src/game.py
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@ -20,19 +20,18 @@ class EasyGame(PaiaGame):
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"""
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def __init__(
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self, time_to_play, score_to_pass, green_food_count, red_food_count,
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playground_size: list,
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self,
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level: int = -1,
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level_file: str = None,
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sound: str = "off",
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*args, **kwargs):
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super().__init__(user_num=1)
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# TODO reduce game config and use level file
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self.game_result_state = GameResultState.FAIL
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self.scene = Scene(width=WIDTH, height=HEIGHT, color=BG_COLOR, bias_x=0, bias_y=0)
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self._level = level
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self._level_file = level_file
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if self._level_file is not None or level == "":
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if path.isfile(self._level_file) or self._level_file == "":
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# set by injected file
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self.set_game_params_by_file(self._level_file)
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pass
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@ -41,25 +40,13 @@ class EasyGame(PaiaGame):
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self.set_game_params_by_level(self._level)
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pass
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else:
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# set by game params
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self._playground_w = int(playground_size[0])
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self._playground_h = int(playground_size[1])
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self.playground = pygame.Rect(
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0, 0,
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self._playground_w,
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self._playground_h
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)
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self._green_food_count = green_food_count
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self._red_food_count = red_food_count
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self._score_to_pass = score_to_pass
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self._frame_limit = time_to_play
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self.playground.center = (WIDTH / 2, HEIGHT / 2)
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self.set_game_params_by_level(1)
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self.foods = pygame.sprite.Group()
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self.sound_controller = SoundController(sound)
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self.init_game()
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self._init_game()
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def set_game_params_by_level(self, level):
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def set_game_params_by_level(self, level:int):
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level_file_path = os.path.join(LEVEL_PATH, f"{level:03d}.json")
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self.set_game_params_by_file(level_file_path)
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@ -92,7 +79,7 @@ class EasyGame(PaiaGame):
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self._frame_limit = int(game_params["time_to_play"])
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self.playground.center = (WIDTH / 2, HEIGHT / 2)
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def init_game(self):
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def _init_game(self):
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self.ball = Ball()
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self.foods.empty()
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self.score = 0
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@ -120,6 +107,7 @@ class EasyGame(PaiaGame):
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if hits:
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for food in hits:
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# TODO add food score to function
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if food.type == FoodTypeEnum.GREEN:
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self.sound_controller.play_eating_good()
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self.score += 1
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@ -146,7 +134,9 @@ class EasyGame(PaiaGame):
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to_players_data = {}
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foods_data = []
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for food in self.foods:
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foods_data.append({"x": food.rect.x, "y": food.rect.y})
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# TODO add good food and bad food
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foods_data.append({"x": food.rect.x, "y": food.rect.y,"type":food.type})
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data_to_1p = {
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"frame": self.frame_count,
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"ball_x": self.ball.rect.centerx,
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@ -183,7 +173,7 @@ class EasyGame(PaiaGame):
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self._level += 1
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self.set_game_params_by_level(self._level)
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self.init_game()
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self._init_game()
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pass
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