diff --git a/README.md b/README.md
index 98978ef..faeb4f8 100644
--- a/README.md
+++ b/README.md
@@ -1,14 +1,14 @@
# **Easy Game**
-
[comment]: <> ()
+
-
[](https://www.python.org/downloads/release/python-390/)
-[](https://github.com/PAIA-Playful-AI-Arena/MLGame)
+[](https://github.com/PAIA-Playful-AI-Arena/MLGame)
[](https://github.com/pygame/pygame/releases/tag/2.0.1)
----
-這是一個吃東西小遊戲,除了讓你熟習所有基本操作,也是 PAIA 的遊戲教學範例
+
+
+這是一個吃東西小遊戲,也是 PAIA 的遊戲教學範例

diff --git a/config.py b/config.py
index afc979b..d9f3e6c 100644
--- a/config.py
+++ b/config.py
@@ -1,8 +1,9 @@
-
+import sys
from os import path
+sys.path.append(path.dirname(__file__))
-from mlgame.utils.parse_config import read_json_file, parse_config
-from .src.game import EasyGame
+from mlgame.argument.tool import read_json_file, parse_config
+from src.game import EasyGame
config_file = path.join(path.dirname(__file__), "game_config.json")
@@ -15,6 +16,5 @@ GAME_PARAMS = parse_config(config_data)
GAME_SETUP = {
"game": EasyGame,
- "ml_clients": EasyGame.ai_clients(),
# "dynamic_ml_clients":True
}
diff --git a/ml/ml_play_manual.py b/ml/ml_play_manual.py
deleted file mode 100644
index 5c612fe..0000000
--- a/ml/ml_play_manual.py
+++ /dev/null
@@ -1,38 +0,0 @@
-import random
-import pygame
-
-
-class MLPlay:
- def __init__(self):
- print("Initial ml script")
-
- def update(self, scene_info: dict, keyboard:list=[], *args, **kwargs):
- """
- Generate the command according to the received scene information
- """
- # print("AI received data from game :", json.dumps(scene_info))
- # print(scene_info)
- actions = []
-
- if pygame.K_w in keyboard or pygame.K_UP in keyboard:
- actions.append("UP")
- elif pygame.K_s in keyboard or pygame.K_DOWN in keyboard:
- actions.append("DOWN")
-
- elif pygame.K_a in keyboard or pygame.K_LEFT in keyboard:
- actions.append("LEFT")
- elif pygame.K_d in keyboard or pygame.K_RIGHT in keyboard:
- actions.append("RIGHT")
- else:
- actions.append("NONE")
-
- return actions
-
-
-
- def reset(self):
- """
- Reset the status
- """
- print("reset ml script")
- pass
diff --git a/ml/ml_play_template.py b/ml/ml_play_template.py
deleted file mode 100644
index 02efb26..0000000
--- a/ml/ml_play_template.py
+++ /dev/null
@@ -1,21 +0,0 @@
-import random
-class MLPlay:
- def __init__(self):
- print("Initial ml script")
-
- def update(self, scene_info: dict, *args, **kwargs):
- """
- Generate the command according to the received scene information
- """
- # print("AI received data from game :", json.dumps(scene_info))
- # print(scene_info)
- actions = ["UP", "DOWN", "LEFT", "RIGHT"]
-
- return random.sample(actions, 1)
-
- def reset(self):
- """
- Reset the status
- """
- print("reset ml script")
- pass
diff --git a/src/game.py b/src/game.py
index 85f4f90..dbd59d8 100644
--- a/src/game.py
+++ b/src/game.py
@@ -3,8 +3,9 @@ from os import path
import pygame
-from mlgame.gamedev.game_interface import PaiaGame, GameResultState, GameStatus
-from mlgame.view.test_decorator import check_game_progress, check_game_result
+from mlgame.argument.model import AI_NAMES
+from mlgame.gamedev.paia_game import PaiaGame, GameResultState, GameStatus
+from mlgame.tests.test_decorator import check_game_progress, check_game_result
from mlgame.view.view_model import create_text_view_data, create_asset_init_data, create_image_view_data, Scene, \
create_scene_progress_data
from .game_object import Ball, Food
@@ -34,9 +35,13 @@ class EasyGame(PaiaGame):
def update(self, commands):
# handle command
- ai_1p_cmd = commands[self.ai_clients()[0]["name"]][0]
+ ai_1p_cmd = commands[AI_NAMES[0]]
+ if ai_1p_cmd is not None:
+ action = ai_1p_cmd[0]
+ else:
+ action = "NONE"
# print(ai_1p_cmd)
- self.ball.update(ai_1p_cmd)
+ self.ball.update(action)
# update sprite
self.foods.update()
@@ -72,8 +77,7 @@ class EasyGame(PaiaGame):
"status": self.get_game_status()
}
- for ai_client in self.ai_clients():
- to_players_data[ai_client['name']] = data_to_1p
+ to_players_data[AI_NAMES[0]] = data_to_1p
# should be equal to config. GAME_SETUP["ml_clients"][0]["name"]
return to_players_data
@@ -139,7 +143,7 @@ class EasyGame(PaiaGame):
"state": self.game_result_state,
"attachment": [
{
- "player": self.ai_clients()[0]["name"],
+ "player": AI_NAMES[0],
"rank": 1,
"score": self.score
}
@@ -163,8 +167,7 @@ class EasyGame(PaiaGame):
cmd_1p.append("RIGHT")
else:
cmd_1p.append("NONE")
- ai_1p = self.ai_clients()[0]["name"]
- return {ai_1p: cmd_1p}
+ return {AI_NAMES[0]: cmd_1p}
def _create_foods(self, count: int = 5):
for i in range(count):
@@ -172,12 +175,3 @@ class EasyGame(PaiaGame):
food = Food(self.foods)
pass
- @staticmethod
- def ai_clients():
- """
- let MLGame know how to parse your ai,
- you can also use this names to get different cmd and send different data to each ai client
- """
- return [
- {"name": "1P"}
- ]