refac: update level file
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a6fcbbe55f
commit
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@ -5,6 +5,6 @@
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300
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],
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"score_to_pass": 15,
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"green_food_count": [10,0,0],
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"black_food_count": [0,0,0]
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"green_food_count": [6,0,0],
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"black_food_count": [2,0,0]
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}
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@ -5,6 +5,6 @@
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300
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],
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"score_to_pass": 15,
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"green_food_count": [7,0,0],
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"black_food_count": [3,0,0]
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"green_food_count": [8,0,0],
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"black_food_count": [4,0,0]
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}
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@ -5,6 +5,6 @@
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300
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],
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"score_to_pass": 15,
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"green_food_count": [7,0,0],
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"black_food_count": [7,0,0]
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"green_food_count": [8,3,0],
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"black_food_count": [4,0,0]
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}
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@ -5,6 +5,6 @@
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400
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],
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"score_to_pass": 15,
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"green_food_count": [7,0,0],
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"black_food_count": [10,0,0]
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"green_food_count": [8,4,0],
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"black_food_count": [5,2,0]
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}
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@ -5,6 +5,6 @@
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400
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],
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"score_to_pass": 20,
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"green_food_count": [7,0,0],
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"black_food_count": [13,0,0]
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"green_food_count": [8,4,2],
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"black_food_count": [4,4,0]
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}
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@ -5,6 +5,6 @@
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500
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],
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"score_to_pass": 20,
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"green_food_count": [10,0,0],
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"black_food_count": [15,0,0]
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"green_food_count": [6,4,2],
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"black_food_count": [6,4,2]
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}
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@ -5,6 +5,6 @@
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500
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],
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"score_to_pass": 25,
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"green_food_count": [15,0,0],
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"black_food_count": [30,0,0]
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"green_food_count": [10,5,3],
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"black_food_count": [12,7,4]
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}
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@ -5,6 +5,6 @@
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600
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],
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"score_to_pass": 25,
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"green_food_count": [20,0,0],
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"black_food_count": [40,0,0]
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"green_food_count": [12,8,4],
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"black_food_count": [25,10,5]
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}
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@ -32,6 +32,9 @@ FOOD_COLOR_MAP = {
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FoodTypeEnum.BAD_2: "#FF1744",
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FoodTypeEnum.BAD_3: "#FF1744"
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}
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FOOD_LV1_SIZE = 8
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FOOD_LV2_SIZE = 12
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FOOD_LV3_SIZE = 16
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# path of assets
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ASSET_PATH = path.join(path.dirname(__file__), "..", "asset")
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48
src/foods.py
48
src/foods.py
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@ -1,6 +1,6 @@
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import pygame.sprite
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from games.easy_game.src.env import FoodTypeEnum, FOOD_COLOR_MAP
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from games.easy_game.src.env import FoodTypeEnum, FOOD_COLOR_MAP, FOOD_LV1_SIZE, FOOD_LV2_SIZE, FOOD_LV3_SIZE
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from mlgame.view.view_model import create_rect_view_data
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@ -33,20 +33,60 @@ class Food(pygame.sprite.Sprite):
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class GoodFoodLv1(Food):
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def __init__(self, group):
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super().__init__(group)
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self.image = pygame.Surface([8, 8])
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self.image = pygame.Surface([FOOD_LV1_SIZE, FOOD_LV1_SIZE])
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self.type = FoodTypeEnum.GOOD_1
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self.color = FOOD_COLOR_MAP[self.type]
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self.score = 1
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self.rect = self.image.get_rect()
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self.angle = 0
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class GoodFoodLv2(Food):
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def __init__(self, group):
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super().__init__(group)
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self.image = pygame.Surface([FOOD_LV2_SIZE, FOOD_LV2_SIZE])
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self.type = FoodTypeEnum.GOOD_2
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self.color = FOOD_COLOR_MAP[self.type]
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self.score = 2
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self.rect = self.image.get_rect()
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class GoodFoodLv3(Food):
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def __init__(self, group):
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super().__init__(group)
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self.image = pygame.Surface([FOOD_LV3_SIZE, FOOD_LV3_SIZE])
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self.type = FoodTypeEnum.GOOD_3
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self.color = FOOD_COLOR_MAP[self.type]
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self.score = 4
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self.rect = self.image.get_rect()
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class BadFoodLv1(Food):
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def __init__(self, group):
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super().__init__(group)
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self.image = pygame.Surface([8, 8])
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self.image = pygame.Surface([FOOD_LV1_SIZE, FOOD_LV1_SIZE])
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self.type = FoodTypeEnum.BAD_1
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self.color = FOOD_COLOR_MAP[self.type]
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self.score = -1
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self.rect = self.image.get_rect()
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self.angle = 0
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class BadFoodLv2(Food):
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def __init__(self, group):
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super().__init__(group)
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self.image = pygame.Surface([FOOD_LV2_SIZE, FOOD_LV2_SIZE])
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self.type = FoodTypeEnum.BAD_2
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self.color = FOOD_COLOR_MAP[self.type]
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self.score = -2
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self.rect = self.image.get_rect()
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class BadFoodLv3(Food):
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def __init__(self, group):
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super().__init__(group)
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self.image = pygame.Surface([FOOD_LV3_SIZE, FOOD_LV3_SIZE])
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self.type = FoodTypeEnum.BAD_3
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self.color = FOOD_COLOR_MAP[self.type]
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self.score = -4
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self.rect = self.image.get_rect()
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15
src/game.py
15
src/game.py
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@ -9,7 +9,7 @@ from mlgame.utils.enum import get_ai_name
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from mlgame.view.decorator import check_game_progress, check_game_result
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from mlgame.view.view_model import *
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from .env import *
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from .foods import GoodFoodLv1, BadFoodLv1
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from .foods import *
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from .game_object import Ball
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from .sound_controller import SoundController
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@ -83,11 +83,11 @@ class EasyGame(PaiaGame):
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# todo validate food count
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self._create_foods(GoodFoodLv1, self._green_food_count[0])
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# self._create_foods(GoodFoodLv1, self._green_food_count[1])
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# self._create_foods(GoodFoodLv1, self._green_food_count[2])
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self._create_foods(GoodFoodLv2, self._green_food_count[1])
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self._create_foods(GoodFoodLv3, self._green_food_count[2])
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self._create_foods(BadFoodLv1, self._red_food_count[0])
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# self._create_foods(BadFoodLv1, self._red_food_count[1])
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# self._create_foods(BadFoodLv1, self._red_food_count[2])
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self._create_foods(BadFoodLv2, self._red_food_count[1])
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self._create_foods(BadFoodLv3, self._red_food_count[2])
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self.frame_count = 0
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self._frame_count_down = self._frame_limit
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@ -126,10 +126,9 @@ class EasyGame(PaiaGame):
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for food in hits:
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self.score += food.score
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self._create_foods(food.__class__, 1)
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# TODO add food score to function
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if isinstance(food, (GoodFoodLv1,)):
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if isinstance(food, (GoodFoodLv1,GoodFoodLv2,GoodFoodLv3,)):
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self.sound_controller.play_eating_good()
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elif isinstance(food, (BadFoodLv1,)):
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elif isinstance(food, (BadFoodLv1,BadFoodLv2,BadFoodLv3,)):
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self.sound_controller.play_eating_bad()
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def get_data_from_game_to_player(self):
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