diff --git a/blockly.json b/blockly.json index c0c6f83..228c8a6 100644 --- a/blockly.json +++ b/blockly.json @@ -9,12 +9,16 @@ "SCENE_INFO": [ ["scene_info['frame']", "# frame", "# 幀數"], ["scene_info['status']", "game status", "遊戲狀態"], - ["scene_info['squid_x']", "x coordinate of squid", "玩家角色的中心 x 座標"], - ["scene_info['squid_y']", "y coordinate of squid", "玩家角色的中心 y 座標"], - ["scene_info['squid_w']", "width of squid", "玩家角色的寬度"], - ["scene_info['squid_h']", "height of squid", "玩家角色的高度"], - ["scene_info['squid_lv']", "level of squid", "玩家角色的等級"], - ["scene_info['squid_vel']", "velocity of squid", "玩家角色的速度"], + ["scene_info['collision_mode]", "game mode", "是否有碰撞機制"], + ["scene_info['self_x']", "x coordinate of squid", "玩家角色的中心 x 座標"], + ["scene_info['self_y']", "y coordinate of squid", "玩家角色的中心 y 座標"], + ["scene_info['self_w']", "width of squid", "玩家角色的寬度"], + ["scene_info['self_h']", "height of squid", "玩家角色的高度"], + ["scene_info['self_lv']", "level of squid", "玩家角色的等級"], + ["scene_info['self_vel']", "velocity of squid", "玩家角色的速度"], + ["scene_info['opponent_x']", "x coordinate of opponent squid", "對手角色的中心 x 座標"], + ["scene_info['opponent_y']", "y coordinate of opponent squid", "對手角色的中心 y 座標"], + ["scene_info['opponent_lv']", "level of opponent squid", "對手角色的等級"], ["scene_info['score']", "score", "目前的分數"], ["scene_info['foods']", "list of foods positions", "所有食物的位置清單"], ["scene_info['score_to_pass']", "the score for next level", "通關分數"], diff --git a/main.py b/main.py index 5c600e5..b0c6ac6 100644 --- a/main.py +++ b/main.py @@ -1,7 +1,7 @@ import pygame import sys -sys.path.append(r"../..") +sys.path.append(r"../../../../.Trash/PAIA Desktop.app/Contents/Resources/app.asar.unpacked") from mlgame.view.view import PygameView from mlgame.game.generic import quit_or_esc from src.game import SwimmingSquid