update ai and game_object.py
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@ -3,7 +3,7 @@ import pygame
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class MLPlay:
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class MLPlay:
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def __init__(self):
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def __init__(self,ai_name,*args,**kwargs):
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print("Initial ml script")
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print("Initial ml script")
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def update(self, scene_info: dict, keyboard:list=[], *args, **kwargs):
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def update(self, scene_info: dict, keyboard:list=[], *args, **kwargs):
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@ -2,11 +2,20 @@ import random
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import pygame.sprite
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import pygame.sprite
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from mlgame.view.view_model import create_rect_view_data
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BALL_VEL = 10.5
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BALL_H = 100
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BALL_W = 10
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class Ball(pygame.sprite.Sprite):
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class Ball(pygame.sprite.Sprite):
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def __init__(self, color="#FFEB3B"):
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def __init__(self, color="#FFEB3B"):
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pygame.sprite.Sprite.__init__(self)
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pygame.sprite.Sprite.__init__(self)
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self.image = pygame.Surface([50, 50])
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self.origin_image = pygame.Surface([BALL_W, BALL_H])
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self.image = self.origin_image
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self.color = color
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self.color = color
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self.rect = self.image.get_rect()
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self.rect = self.image.get_rect()
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self.rect.center = (400, 300)
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self.rect.center = (400, 300)
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@ -14,25 +23,31 @@ class Ball(pygame.sprite.Sprite):
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def update(self, motion):
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def update(self, motion):
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# for motion in motions:
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# for motion in motions:
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if motion == "UP":
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if motion == "UP":
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self.rect.centery -= 10.5
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self.rect.centery -= BALL_VEL
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elif motion == "DOWN":
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elif motion == "DOWN":
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self.rect.centery += 10.5
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self.rect.centery += BALL_VEL
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elif motion == "LEFT":
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elif motion == "LEFT":
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self.rect.centerx -= 10.5
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self.rect.centerx -= BALL_VEL
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# self.angle += 5
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elif motion == "RIGHT":
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elif motion == "RIGHT":
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self.rect.centerx += 10.5
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self.rect.centerx += BALL_VEL
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# self.angle -= 5
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# self.image = pygame.transform.rotate(self.origin_image, self.angle)
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# print(self.angle)
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# center = self.rect.center
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# self.rect = self.image.get_rect()
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# self.rect.center = center
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@property
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@property
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def game_object_data(self):
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def game_object_data(self):
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return {"type": "rect",
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return create_rect_view_data(
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"name": "ball",
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"ball",
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"x": self.rect.x,
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self.rect.x,
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"y": self.rect.y,
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self.rect.y,
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"angle": 0,
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self.rect.width,
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"width": self.rect.width,
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self.rect.height,
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"height": self.rect.height,
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self.color
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"color": self.color
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)
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}
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class Food(pygame.sprite.Sprite):
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class Food(pygame.sprite.Sprite):
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