feat: add playground to limit movement of ball

This commit is contained in:
Kylin_on_Mac 2023-09-22 14:48:50 +08:00
parent 1d6077548f
commit 628a7678e1
2 changed files with 37 additions and 9 deletions

View File

@ -1,3 +1,4 @@
import copy
from os import path
import pygame
@ -5,8 +6,7 @@ import pygame
from mlgame.game.paia_game import PaiaGame, GameResultState, GameStatus
from mlgame.utils.enum import get_ai_name
from mlgame.view.decorator import check_game_progress, check_game_result
from mlgame.view.view_model import create_text_view_data, create_asset_init_data, create_image_view_data, Scene, \
create_scene_progress_data
from mlgame.view.view_model import *
from .enums import FoodTypeEnum
from .game_object import Ball, Food
@ -22,13 +22,22 @@ class EasyGame(PaiaGame):
def __init__(self, time_to_play, green_food_count, black_food_count, score, color, *args, **kwargs):
super().__init__(user_num=1)
self.game_result_state = GameResultState.FAIL
self.playground_w = 400
self.playground_h = 300
self.scene = Scene(width=800, height=600, color="#111111", bias_x=0, bias_y=0)
self.playground = pygame.Rect(
350 - (self.playground_w / 2),
300 - (self.playground_h / 2),
self.playground_w,
self.playground_h
)
self.green_food_count = green_food_count
self.black_food_count = black_food_count
self.color = color
self.foods = pygame.sprite.Group()
self.score_to_win = score
self.frame_limit = time_to_play
self.foods = pygame.sprite.Group()
self.init_game()
def init_game(self):
@ -49,12 +58,12 @@ class EasyGame(PaiaGame):
action = "NONE"
# print(ai_1p_cmd)
self.ball.update(action)
self.revise_ball(self.ball, self.playground)
# update sprite
self.foods.update()
# handle collision
hits = pygame.sprite.spritecollide(self.ball, self.foods, True, pygame.sprite.collide_rect_ratio(0.8))
hits = pygame.sprite.spritecollide(self.ball, self.foods, True)
if hits:
for food in hits:
if food.type == FoodTypeEnum.GREEN:
@ -64,7 +73,6 @@ class EasyGame(PaiaGame):
elif food.type == FoodTypeEnum.BLACK:
self._create_foods(1, FoodTypeEnum.BLACK)
self.score -= 1
food.kill()
# self._timer = round(time.time() - self._begin_time, 3)
self.frame_count += 1
@ -143,7 +151,12 @@ class EasyGame(PaiaGame):
foods_data.append(food.game_object_data)
game_obj_list = [self.ball.game_object_data]
game_obj_list.extend(foods_data)
backgrounds = [create_image_view_data("background", 0, 0, 800, 600)]
backgrounds = [
create_image_view_data("background", 0, 0, 800, 600),
create_rect_view_data(
"playground", self.playground.x, self.playground.y,
self.playground.w, self.playground.h, "#B3E5FC")
]
foregrounds = [create_text_view_data(f"Score = {self.score:04d}", 650, 50, "#FF0000", "24px Arial BOLD")]
toggle_objs = [
create_text_view_data(f"{self._frame_count_down:04d} frame", 650, 100, "#FFAA00", "24px Arial BOLD")]
@ -193,4 +206,21 @@ class EasyGame(PaiaGame):
for i in range(count):
# add food to group
food = Food(self.foods, type)
food.rect.centerx = random.randint(self.playground.left, self.playground.right)
food.rect.centery = random.randint(self.playground.top, self.playground.bottom)
pass
def revise_ball(self, ball: Ball, playground: pygame.Rect):
ball_rect = copy.deepcopy(ball.rect)
if ball_rect.left < playground.left:
ball_rect.left = playground.left
elif ball_rect.right > playground.right:
ball_rect.right = playground.right
if ball_rect.top < playground.top:
ball_rect.top = playground.top
elif ball_rect.bottom > playground.bottom:
ball_rect.bottom = playground.bottom
ball.rect = ball_rect
pass

View File

@ -62,8 +62,6 @@ class Food(pygame.sprite.Sprite):
self.color = FOOD_COLOR_MAP[type]
self.rect = self.image.get_rect()
self.rect.centerx = random.randint(0, 800)
self.rect.centery = random.randint(0, 600)
self.angle = 0
def update(self) -> None: