Merge branch 'release/2.4a0' into develop
This commit is contained in:
commit
8a2820eca8
101
README.md
101
README.md
|
@ -46,17 +46,6 @@ game = EasyGame(
|
|||
|
||||
1. 時間結束前,吃到的食物少於`score`,即算失敗。
|
||||
|
||||
## 遊戲系統
|
||||
|
||||
1. 行動機制
|
||||
|
||||
上下左右的行動,每次移動`10.5px`
|
||||
|
||||
2. 座標系統
|
||||
- 螢幕大小 800 x 600
|
||||
- 主角方塊 30 x 30
|
||||
- 食物方塊 8 x 8
|
||||
|
||||
---
|
||||
|
||||
# 進階說明
|
||||
|
@ -100,39 +89,79 @@ class MLPlay:
|
|||
|
||||
```json
|
||||
{
|
||||
"frame": 25,
|
||||
"player_x": 425,
|
||||
"player_y": 306,
|
||||
"player_size": 90,
|
||||
"player_vel": 16,
|
||||
"frame": 15,
|
||||
"score": 8,
|
||||
"score_to_pass": 10,
|
||||
"squid_x": 350,
|
||||
"squid_y": 300,
|
||||
"squid_h": 60,
|
||||
"squid_w": 40,
|
||||
"squid_lv": 1,
|
||||
"squid_vel": 10,
|
||||
"status": "GAME_ALIVE",
|
||||
"foods": [
|
||||
{
|
||||
"x": 656,
|
||||
"y": 210,
|
||||
"type": "GOOD_1",
|
||||
"score": 1
|
||||
"h": 30,
|
||||
"score": 1,
|
||||
"type": "FOOD_1",
|
||||
"w": 30,
|
||||
"x": 40,
|
||||
"y": 134
|
||||
},
|
||||
...,
|
||||
{
|
||||
"x": 371,
|
||||
"y": 217,
|
||||
"type": "BAD_1",
|
||||
"score": -1
|
||||
"h": 40,
|
||||
"score": 2,
|
||||
"type": "FOOD_2",
|
||||
"w": 40,
|
||||
"x": 422,
|
||||
"y": 192
|
||||
},
|
||||
{
|
||||
"h": 50,
|
||||
"score": 4,
|
||||
"type": "FOOD_3",
|
||||
"w": 50,
|
||||
"x": 264,
|
||||
"y": 476
|
||||
},
|
||||
{
|
||||
"h": 30,
|
||||
"score": -1,
|
||||
"type": "GARBAGE_1",
|
||||
"w": 30,
|
||||
"x": 100,
|
||||
"y": 496
|
||||
},
|
||||
{
|
||||
"h": 40,
|
||||
"score": -4,
|
||||
"type": "GARBAGE_2",
|
||||
"w": 40,
|
||||
"x": 633,
|
||||
"y": 432
|
||||
},
|
||||
{
|
||||
"h": 50,
|
||||
"score": -10,
|
||||
"type": "GARBAGE_3",
|
||||
"w": 50,
|
||||
"x": 54,
|
||||
"y": 194
|
||||
}
|
||||
]
|
||||
|
||||
],
|
||||
"score": 0,
|
||||
"status": "GAME_ALIVE"
|
||||
}
|
||||
```
|
||||
|
||||
- `frame`:遊戲畫面更新的編號
|
||||
- `player_x`:主角方塊的X座標,表示方塊的`中心點`座標值,單位 pixel。
|
||||
- `player_y`:主角方塊的Y座標,表示方塊的`中心點`座標值,單位 pixel。
|
||||
- `player_size`:主角方塊的大小,表示方塊的長寬,單位 pixel。
|
||||
- `player_vel`:主角方塊的速度,表示方塊每幀移動的像素,單位 pixel。
|
||||
- `foods`:食物的清單,清單內每一個物件都是一個食物的左上方座標值,也會提供此食物是什麼類型和分數多少。
|
||||
- `type` 食物類型: `GOOD_1`, `GOOD_2`, `GOOD_3`, `BAD_1`, `BAD_2`, `BAD_3`
|
||||
- `squid_x`:玩家角色的X座標,表示方塊的`中心點`座標值,單位 pixel。
|
||||
- `squid_y`:玩家角色的Y座標,表示方塊的`中心點`座標值,單位 pixel。
|
||||
- `squid_w`:玩家角色的寬度,單位 pixel。
|
||||
- `squid_h`:玩家角色的高度,單位 pixel。
|
||||
- `squid_vel`:玩家角色的速度,表示方塊每幀移動的像素,單位 pixel。
|
||||
- `squid_lv`:玩家角色的等級,最小 1 ,最大 6。
|
||||
- `foods`:食物的清單,清單內每一個物件都是一個食物的`中心點`座標值,也會提供此食物是什麼類型和分數多少。
|
||||
- `type` 食物類型: `FOOD_1`, `FOOD_2`, `FOOD_3`, `GARBAGE_1`, `GARBAGE_2`, `GARBAGE_3`
|
||||
- `score`:目前得到的分數
|
||||
- `score_to_pass`:通關分數
|
||||
- `status`: 目前遊戲的狀態
|
||||
|
@ -159,7 +188,7 @@ class MLPlay:
|
|||
"state": "FAIL",
|
||||
"attachment": [
|
||||
{
|
||||
"player": "1P",
|
||||
"squid": "1P",
|
||||
"score": 0,
|
||||
"rank": 1,
|
||||
"passed": false
|
||||
|
@ -173,7 +202,7 @@ class MLPlay:
|
|||
- `FAIL`:遊戲失敗
|
||||
- `FINISH`:遊戲完成
|
||||
- `attachment`:紀錄遊戲各個玩家的結果與分數等資訊
|
||||
- `player`:玩家編號
|
||||
- `squid`:玩家編號
|
||||
- `score`:吃到的食物總數
|
||||
- `rank`:排名
|
||||
- `passed`:是否通關
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
import random
|
||||
from pprint import pprint
|
||||
|
||||
import orjson
|
||||
import pygame
|
||||
|
@ -12,8 +13,8 @@ class MLPlay:
|
|||
"""
|
||||
Generate the command according to the received scene information
|
||||
"""
|
||||
# print("AI received data from game :", orjson.dumps(scene_info))
|
||||
# print(scene_info)
|
||||
# pprint("AI received data from game :", orjson.dumps(scene_info))
|
||||
# pprint(scene_info)
|
||||
actions = []
|
||||
|
||||
if pygame.K_w in keyboard or pygame.K_UP in keyboard:
|
||||
|
|
Loading…
Reference in New Issue