feat: add food1 img

This commit is contained in:
Kylin_on_Mac
2023-11-09 18:03:22 +08:00
parent 473bb3ea3c
commit b929f12cec
14 changed files with 38 additions and 24 deletions

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@ -21,6 +21,7 @@ BALL_SIZE_MIN = 10
BALL_VEL_MAX = 25
BALL_VEL_MIN = 10
ASSET_IMAGE_DIR = path.join(path.dirname(__file__), "../asset/img")
# food
class FoodTypeEnum(StringEnum):
GOOD_1 = auto()
@ -38,7 +39,7 @@ FOOD_COLOR_MAP = {
FoodTypeEnum.BAD_2: "#FF1744",
FoodTypeEnum.BAD_3: "#FF1744"
}
FOOD_LV1_SIZE = 8
FOOD_LV1_SIZE = 20
FOOD_LV2_SIZE = 12
FOOD_LV3_SIZE = 16

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@ -4,7 +4,7 @@ import pygame.sprite
from pygame import Rect
from .env import FoodTypeEnum, FOOD_COLOR_MAP, FOOD_LV1_SIZE, FOOD_LV2_SIZE, FOOD_LV3_SIZE
from mlgame.view.view_model import create_rect_view_data
from mlgame.view.view_model import create_rect_view_data, create_image_view_data
FOOD1_VEL = 1
@ -100,6 +100,15 @@ class Food1(Food):
self._vel = FOOD1_VEL
elif self.rect.right > playground.right and self._vel>0.0:
self._vel = - FOOD1_VEL
@property
def game_object_data(self):
return create_image_view_data(
"food01",
self.rect.x,
self.rect.y,
self.rect.width,
self.rect.height
)

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@ -221,9 +221,11 @@ class EasyGame(PaiaGame):
# background = create_asset_init_data(
# "background", WIDTH, HEIGHT, bg_path,
# github_raw_url="https://raw.githubusercontent.com/PAIA-Playful-AI-Arena/easy_game/main/asset/img/background.jpg")
food01_path = path.join(ASSET_IMAGE_DIR, "food_01.png")
food01_url = food01_path
scene_init_data = {"scene": self.scene.__dict__,
"assets": [
# background
create_asset_init_data("food01", 20, 20, food01_path,food01_url)
],
# "audios": {}
}

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@ -10,6 +10,7 @@ from .foods import Food
from .sound_controller import SoundController
from mlgame.view.view_model import create_rect_view_data
class LevelParams(pydantic.BaseModel):
playground_w: int = 100
playground_h: int = 200
@ -26,6 +27,7 @@ class LevelParams(pydantic.BaseModel):
garbage_2: int = 0
garbage_3: int = 0
class Ball(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
@ -84,6 +86,7 @@ class Ball(pygame.sprite.Sprite):
@property
def score(self):
return self._score
@property
def vel(self):
return self._vel