refac: add good food class and bad food class
This commit is contained in:
parent
87335c3b34
commit
ba349a6104
20
src/env.py
20
src/env.py
|
@ -17,11 +17,21 @@ BALL_W = 30
|
|||
|
||||
# food
|
||||
class FoodTypeEnum(StringEnum):
|
||||
# TODO add good_lv1~good_lv3
|
||||
GREEN = auto()
|
||||
RED = auto()
|
||||
FOOD_COLOR_MAP = {FoodTypeEnum.GREEN: "#009688",
|
||||
FoodTypeEnum.RED: "#FF1744"}
|
||||
GOOD_1 = auto()
|
||||
GOOD_2 = auto()
|
||||
GOOD_3 = auto()
|
||||
BAD_1 = auto()
|
||||
BAD_2 = auto()
|
||||
BAD_3 = auto()
|
||||
|
||||
FOOD_COLOR_MAP = {
|
||||
FoodTypeEnum.GOOD_1: "#009688",
|
||||
FoodTypeEnum.GOOD_2: "#009688",
|
||||
FoodTypeEnum.GOOD_3: "#009688",
|
||||
FoodTypeEnum.BAD_1: "#FF1744",
|
||||
FoodTypeEnum.BAD_2: "#FF1744",
|
||||
FoodTypeEnum.BAD_3: "#FF1744"
|
||||
}
|
||||
|
||||
# path of assets
|
||||
ASSET_PATH = path.join(path.dirname(__file__), "..", "asset")
|
||||
|
|
28
src/foods.py
28
src/foods.py
|
@ -5,12 +5,12 @@ from mlgame.view.view_model import create_rect_view_data
|
|||
|
||||
|
||||
class Food(pygame.sprite.Sprite):
|
||||
def __init__(self, group, type: FoodTypeEnum):
|
||||
def __init__(self, group):
|
||||
pygame.sprite.Sprite.__init__(self, group)
|
||||
self.image = pygame.Surface([8, 8])
|
||||
self.type = type
|
||||
self.type = None
|
||||
self.score = 0
|
||||
self.color = FOOD_COLOR_MAP[type]
|
||||
self.color = None
|
||||
|
||||
self.rect = self.image.get_rect()
|
||||
self.angle = 0
|
||||
|
@ -28,3 +28,25 @@ class Food(pygame.sprite.Sprite):
|
|||
self.rect.height,
|
||||
self.color
|
||||
)
|
||||
|
||||
|
||||
class GoodFoodLv1(Food):
|
||||
def __init__(self, group):
|
||||
super().__init__(group)
|
||||
self.image = pygame.Surface([8, 8])
|
||||
self.type = FoodTypeEnum.GOOD_1
|
||||
self.color = FOOD_COLOR_MAP[self.type]
|
||||
self.score = 1
|
||||
self.rect = self.image.get_rect()
|
||||
self.angle = 0
|
||||
|
||||
|
||||
class BadFoodLv1(Food):
|
||||
def __init__(self, group):
|
||||
super().__init__(group)
|
||||
self.image = pygame.Surface([8, 8])
|
||||
self.type = FoodTypeEnum.BAD_1
|
||||
self.color = FOOD_COLOR_MAP[self.type]
|
||||
self.score = -1
|
||||
self.rect = self.image.get_rect()
|
||||
self.angle = 0
|
||||
|
|
30
src/game.py
30
src/game.py
|
@ -9,9 +9,8 @@ from mlgame.utils.enum import get_ai_name
|
|||
from mlgame.view.decorator import check_game_progress, check_game_result
|
||||
from mlgame.view.view_model import *
|
||||
from .env import *
|
||||
from .env import FoodTypeEnum
|
||||
from .foods import GoodFoodLv1, BadFoodLv1
|
||||
from .game_object import Ball
|
||||
from .foods import Food
|
||||
from .sound_controller import SoundController
|
||||
|
||||
|
||||
|
@ -47,7 +46,7 @@ class EasyGame(PaiaGame):
|
|||
self.sound_controller = SoundController(sound)
|
||||
self._init_game()
|
||||
|
||||
def set_game_params_by_level(self, level:int):
|
||||
def set_game_params_by_level(self, level: int):
|
||||
level_file_path = os.path.join(LEVEL_PATH, f"{level:03d}.json")
|
||||
self.set_game_params_by_file(level_file_path)
|
||||
|
||||
|
@ -63,7 +62,7 @@ class EasyGame(PaiaGame):
|
|||
with open(os.path.join(LEVEL_PATH, "001.json")) as f:
|
||||
game_params = json.load(f)
|
||||
self._level = 1
|
||||
self._level_file=None
|
||||
self._level_file = None
|
||||
self._set_game_params(game_params)
|
||||
|
||||
def _set_game_params(self, game_params):
|
||||
|
@ -84,8 +83,8 @@ class EasyGame(PaiaGame):
|
|||
self.ball = Ball()
|
||||
self.foods.empty()
|
||||
self.score = 0
|
||||
self._create_foods(self._green_food_count, FoodTypeEnum.GREEN)
|
||||
self._create_foods(self._red_food_count, FoodTypeEnum.RED)
|
||||
self._create_foods(GoodFoodLv1, self._green_food_count)
|
||||
self._create_foods(BadFoodLv1, self._red_food_count)
|
||||
self.frame_count = 0
|
||||
self._frame_count_down = self._frame_limit
|
||||
self.sound_controller.play_music()
|
||||
|
@ -119,16 +118,13 @@ class EasyGame(PaiaGame):
|
|||
hits = pygame.sprite.spritecollide(self.ball, self.foods, True)
|
||||
if hits:
|
||||
for food in hits:
|
||||
self.score+= food.score
|
||||
self.score += food.score
|
||||
self._create_foods(food.__class__, 1)
|
||||
# TODO add food score to function
|
||||
if food.type == FoodTypeEnum.GREEN:
|
||||
if isinstance(food, (GoodFoodLv1,)):
|
||||
self.sound_controller.play_eating_good()
|
||||
self._create_foods(1, FoodTypeEnum.GREEN)
|
||||
|
||||
elif food.type == FoodTypeEnum.RED:
|
||||
elif isinstance(food, (BadFoodLv1,)):
|
||||
self.sound_controller.play_eating_bad()
|
||||
self._create_foods(1, FoodTypeEnum.RED)
|
||||
|
||||
|
||||
def get_data_from_game_to_player(self):
|
||||
"""
|
||||
|
@ -140,7 +136,7 @@ class EasyGame(PaiaGame):
|
|||
for food in self.foods:
|
||||
# TODO add good food and bad food
|
||||
|
||||
foods_data.append({"x": food.rect.x, "y": food.rect.y,"type":food.type,"score":food.score})
|
||||
foods_data.append({"x": food.rect.x, "y": food.rect.y, "type": food.type, "score": food.score})
|
||||
data_to_1p = {
|
||||
"frame": self.frame_count,
|
||||
"ball_x": self.ball.rect.centerx,
|
||||
|
@ -193,7 +189,6 @@ class EasyGame(PaiaGame):
|
|||
"""
|
||||
Get the initial scene and object information for drawing on the web
|
||||
"""
|
||||
# TODO add music or sound
|
||||
# bg_path = path.join(ASSET_PATH, "img/background.jpg")
|
||||
# background = create_asset_init_data(
|
||||
# "background", WIDTH, HEIGHT, bg_path,
|
||||
|
@ -274,11 +269,10 @@ class EasyGame(PaiaGame):
|
|||
cmd_1p.append("NONE")
|
||||
return {get_ai_name(0): cmd_1p}
|
||||
|
||||
def _create_foods(self, count: int = 5, type: FoodTypeEnum = FoodTypeEnum.GREEN):
|
||||
def _create_foods(self, FOOD_TYPE, count: int = 5):
|
||||
for i in range(count):
|
||||
# add food to group
|
||||
food = Food(self.foods, type)
|
||||
|
||||
food = FOOD_TYPE(self.foods)
|
||||
food.rect.centerx = random.randint(self.playground.left, self.playground.right)
|
||||
food.rect.centery = random.randint(self.playground.top, self.playground.bottom)
|
||||
pass
|
||||
|
|
Loading…
Reference in New Issue