feat: add bgm and sounds
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@ -82,7 +82,18 @@
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"min": -1,
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"min": -1,
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"max": 5,
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"max": 5,
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"default": "-1",
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"default": "-1",
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"help": "選定內建關卡,請注意,使用此設定將會覆蓋掉其他設定,預設為 -1 不選擇任何關卡。"
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"help": "選定內建關卡,請注意,使用此設定將會覆蓋掉其他關卡設定,預設為 -1 不選擇任何關卡。"
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},
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{
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"name": "sound",
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"verbose": "遊戲音效",
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"type": "str",
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"choices": [
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"on",
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"off"
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],
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"help": "'on' can turn on the sound.",
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"default": "on"
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}
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}
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]
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]
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}
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}
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@ -1,6 +0,0 @@
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from enum import auto
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from mlgame.utils.enum import StringEnum
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class FoodTypeEnum(StringEnum):
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GREEN = auto()
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RED = auto()
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@ -0,0 +1,31 @@
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from enum import auto
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from os import path
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from mlgame.utils.enum import StringEnum
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# game
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WIDTH = 800
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HEIGHT = 600
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BG_COLOR = "#111111"
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PG_COLOR = "#B3E5FC"
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# ball
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BALL_COLOR = "#FFEB3B"
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BALL_VEL = 10.5
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BALL_H = 30
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BALL_W = 30
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# food
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class FoodTypeEnum(StringEnum):
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GREEN = auto()
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RED = auto()
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FOOD_COLOR_MAP = {FoodTypeEnum.GREEN: "#009688",
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FoodTypeEnum.RED: "#FF1744"}
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# path of assets
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ASSET_PATH = path.join(path.dirname(__file__), "..", "asset")
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LEVEL_PATH = path.join(path.dirname(__file__), "..", "levels")
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SOUND_PATH = path.join(path.dirname(__file__), "..", "asset", "sounds")
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MUSIC_PATH = path.join(path.dirname(__file__), "..", "asset", "music")
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27
src/game.py
27
src/game.py
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@ -1,7 +1,6 @@
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import copy
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import copy
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import json
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import json
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import os.path
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import os.path
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from os import path
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import pygame
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import pygame
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@ -9,16 +8,10 @@ from mlgame.game.paia_game import PaiaGame, GameResultState, GameStatus
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from mlgame.utils.enum import get_ai_name
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from mlgame.utils.enum import get_ai_name
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from mlgame.view.decorator import check_game_progress, check_game_result
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from mlgame.view.decorator import check_game_progress, check_game_result
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from mlgame.view.view_model import *
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from mlgame.view.view_model import *
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from .enums import FoodTypeEnum
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from .env import *
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from .env import FoodTypeEnum
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from .game_object import Ball, Food
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from .game_object import Ball, Food
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from .sound_controller import SoundController
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BG_COLOR = "#111111"
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PG_COLOR = "#B3E5FC"
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WIDTH = 800
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HEIGHT = 600
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ASSET_PATH = path.join(path.dirname(__file__), "../asset")
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LEVEL_PATH = path.join(path.dirname(__file__), "../levels")
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class EasyGame(PaiaGame):
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class EasyGame(PaiaGame):
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@ -30,7 +23,8 @@ class EasyGame(PaiaGame):
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self, time_to_play, score_to_pass, green_food_count, red_food_count,
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self, time_to_play, score_to_pass, green_food_count, red_food_count,
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playground_size: list,
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playground_size: list,
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level: int = -1,
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level: int = -1,
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# level_file,
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level_file=None,
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sound: str = "off",
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*args, **kwargs):
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*args, **kwargs):
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super().__init__(user_num=1)
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super().__init__(user_num=1)
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@ -56,10 +50,11 @@ class EasyGame(PaiaGame):
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self.playground.center = (WIDTH / 2, HEIGHT / 2)
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self.playground.center = (WIDTH / 2, HEIGHT / 2)
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self.foods = pygame.sprite.Group()
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self.foods = pygame.sprite.Group()
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self.sound_controller = SoundController(sound)
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self.init_game()
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self.init_game()
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def set_game_params_by_level(self, level):
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def set_game_params_by_level(self, level):
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level_file_path =os.path.join(LEVEL_PATH, f"{level:03d}.json")
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level_file_path = os.path.join(LEVEL_PATH, f"{level:03d}.json")
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if os.path.exists(level_file_path):
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if os.path.exists(level_file_path):
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# If the file exists, load parameters from the file
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# If the file exists, load parameters from the file
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with open(level_file_path) as f:
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with open(level_file_path) as f:
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@ -69,8 +64,7 @@ class EasyGame(PaiaGame):
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with open(os.path.join(LEVEL_PATH, "001.json")) as f:
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with open(os.path.join(LEVEL_PATH, "001.json")) as f:
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game_params = json.load(f)
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game_params = json.load(f)
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self._level=1
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self._level = 1
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self._playground_w = int(game_params["playground_size"][0])
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self._playground_w = int(game_params["playground_size"][0])
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self._playground_h = int(game_params["playground_size"][1])
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self._playground_h = int(game_params["playground_size"][1])
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@ -85,7 +79,6 @@ class EasyGame(PaiaGame):
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self._frame_limit = int(game_params["time_to_play"])
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self._frame_limit = int(game_params["time_to_play"])
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self.playground.center = (WIDTH / 2, HEIGHT / 2)
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self.playground.center = (WIDTH / 2, HEIGHT / 2)
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def init_game(self):
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def init_game(self):
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self.ball = Ball()
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self.ball = Ball()
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self.foods.empty()
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self.foods.empty()
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@ -94,6 +87,7 @@ class EasyGame(PaiaGame):
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self._create_foods(self._red_food_count, FoodTypeEnum.RED)
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self._create_foods(self._red_food_count, FoodTypeEnum.RED)
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self.frame_count = 0
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self.frame_count = 0
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self._frame_count_down = self._frame_limit
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self._frame_count_down = self._frame_limit
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self.sound_controller.play_music()
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def update(self, commands):
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def update(self, commands):
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# handle command
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# handle command
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@ -111,12 +105,15 @@ class EasyGame(PaiaGame):
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# handle collision
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# handle collision
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hits = pygame.sprite.spritecollide(self.ball, self.foods, True)
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hits = pygame.sprite.spritecollide(self.ball, self.foods, True)
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if hits:
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if hits:
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for food in hits:
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for food in hits:
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if food.type == FoodTypeEnum.GREEN:
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if food.type == FoodTypeEnum.GREEN:
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self.sound_controller.play_eating_good()
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self.score += 1
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self.score += 1
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self._create_foods(1, FoodTypeEnum.GREEN)
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self._create_foods(1, FoodTypeEnum.GREEN)
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elif food.type == FoodTypeEnum.RED:
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elif food.type == FoodTypeEnum.RED:
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self.sound_controller.play_eating_bad()
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self._create_foods(1, FoodTypeEnum.RED)
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self._create_foods(1, FoodTypeEnum.RED)
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self.score -= 1
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self.score -= 1
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# self._timer = round(time.time() - self._begin_time, 3)
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# self._timer = round(time.time() - self._begin_time, 3)
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@ -1,17 +1,8 @@
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import pygame.sprite
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import pygame.sprite
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from games.easy_game.src.enums import FoodTypeEnum
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from games.easy_game.src.env import FoodTypeEnum, FOOD_COLOR_MAP, BALL_COLOR, BALL_VEL, BALL_H, BALL_W
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from mlgame.view.view_model import create_rect_view_data
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from mlgame.view.view_model import create_rect_view_data
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FOOD_COLOR_MAP = {FoodTypeEnum.GREEN: "#009688",
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FoodTypeEnum.RED: "#FF1744"}
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BALL_COLOR = "#FFEB3B"
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BALL_VEL = 10.5
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BALL_H = 30
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BALL_W = 30
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class Ball(pygame.sprite.Sprite):
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class Ball(pygame.sprite.Sprite):
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def __init__(self):
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def __init__(self):
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@ -0,0 +1,40 @@
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import pygame
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from .env import *
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def sound_enabled(func):
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def wrapper(self, *args, **kwargs):
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if self._is_sound_on:
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return func(self, *args, **kwargs)
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return wrapper
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class SoundController():
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def __init__(self, is_sound_on):
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self._is_sound_on = bool(is_sound_on == "on")
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if self._is_sound_on:
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self.load_sounds()
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def load_sounds(self):
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try:
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pygame.mixer.init()
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pygame.mixer.music.load(path.join(MUSIC_PATH, "bgm.wav"))
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pygame.mixer.music.set_volume(0.6)
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self._eating_good = pygame.mixer.Sound(path.join(SOUND_PATH, "Coin.wav"))
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self._eating_bad = pygame.mixer.Sound(path.join(SOUND_PATH, "Low Boing.wav"))
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except Exception:
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self._is_sound_on = False
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@sound_enabled
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def play_music(self):
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pygame.mixer.music.play(-1)
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@sound_enabled
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def play_eating_good(self):
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self._eating_good.play()
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@sound_enabled
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def play_eating_bad(self):
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self._eating_bad.play()
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