feat:add new class and use game params model
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52
src/foods.py
52
src/foods.py
@ -1,4 +1,8 @@
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import math
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import random
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import pygame.sprite
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from pygame import Rect
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from .env import FoodTypeEnum, FOOD_COLOR_MAP, FOOD_LV1_SIZE, FOOD_LV2_SIZE, FOOD_LV3_SIZE
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from mlgame.view.view_model import create_rect_view_data
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@ -14,8 +18,10 @@ class Food(pygame.sprite.Sprite):
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self.rect = self.image.get_rect()
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self.angle = 0
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def update(self) -> None:
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def set_center_x_and_y(self,x:int,y:int):
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self.rect.centerx = x
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self.rect.centery = y
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def update(self,*args,**kwargs) -> None:
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pass
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@property
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@ -38,6 +44,7 @@ class GoodFoodLv1(Food):
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self.color = FOOD_COLOR_MAP[self.type]
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self.score = 1
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self.rect = self.image.get_rect()
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class GoodFoodLv2(Food):
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def __init__(self, group):
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super().__init__(group)
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@ -57,7 +64,48 @@ class GoodFoodLv3(Food):
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self.color = FOOD_COLOR_MAP[self.type]
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self.score = 4
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self.rect = self.image.get_rect()
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class Fish(Food):
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def __init__(self, group):
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super().__init__(group)
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self.image = pygame.Surface([FOOD_LV1_SIZE, FOOD_LV1_SIZE])
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self.type = FoodTypeEnum.GOOD_1
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self.color = FOOD_COLOR_MAP[self.type]
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self.score = 1
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self.rect = self.image.get_rect()
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self._target_x=400
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self._target_y=400
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self._direction = 1
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self._vel=2
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self._vely=1
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def update(self,playground:Rect):
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if self._direction==1:
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if self.rect.centerx > self._target_x:
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# change
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self._direction= - self._direction
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self._target_x = random.randint(playground.left, playground.right)
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self._target_y = self.rect.centery + random.randint(-20,20)
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self._vely = self._vel * ((self._target_y - self.rect.centery)/(self._target_x - self.rect.centerx) )
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pass
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# move to right
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self.rect.centerx += self._vel
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self.rect.centery = self.rect.centery +self._vely
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elif self._direction==-1:
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if self.rect.centerx < self._target_x:
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# change
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self._direction= - self._direction
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self._target_x = random.randint(playground.left, playground.right)
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self._target_y = self.rect.centery + random.randint(-50,50)
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self.rect.centery = self.rect.centery + self._vely
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pass
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self.rect.centerx -= self._vel
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self.rect.centery -= math.sin(self.rect.centerx)
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pass
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pass
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