feat:add new class and use game params model
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c777814018
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c4953cd57a
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@ -1,10 +1,10 @@
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{
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"time_to_play": 300,
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"playground_size": [
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100,
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200
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],
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"playground_size_w":100,
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"playground_size_h":200,
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"score_to_pass": 10,
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"good_food_count": [3,0,0],
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"bad_food_count": [0,0,0]
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"good_food_count": [0,0,0],
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"bad_food_count": [0,0,0],
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"fish": 3
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}
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@ -1,11 +1,10 @@
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{
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"time_to_play": 300,
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"playground_size": [
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100,
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200
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],
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"playground_w":100,
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"playground_h":200,
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"score_to_pass": 10,
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"good_food_count": [3,0,0],
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"bad_food_count": [0,0,0]
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"bad_food_count": [0,0,0],
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"fish": 0
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}
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52
src/foods.py
52
src/foods.py
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@ -1,4 +1,8 @@
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import math
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import random
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import pygame.sprite
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from pygame import Rect
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from .env import FoodTypeEnum, FOOD_COLOR_MAP, FOOD_LV1_SIZE, FOOD_LV2_SIZE, FOOD_LV3_SIZE
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from mlgame.view.view_model import create_rect_view_data
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@ -14,8 +18,10 @@ class Food(pygame.sprite.Sprite):
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self.rect = self.image.get_rect()
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self.angle = 0
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def update(self) -> None:
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def set_center_x_and_y(self,x:int,y:int):
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self.rect.centerx = x
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self.rect.centery = y
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def update(self,*args,**kwargs) -> None:
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pass
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@property
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@ -38,6 +44,7 @@ class GoodFoodLv1(Food):
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self.color = FOOD_COLOR_MAP[self.type]
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self.score = 1
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self.rect = self.image.get_rect()
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class GoodFoodLv2(Food):
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def __init__(self, group):
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super().__init__(group)
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@ -57,7 +64,48 @@ class GoodFoodLv3(Food):
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self.color = FOOD_COLOR_MAP[self.type]
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self.score = 4
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self.rect = self.image.get_rect()
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class Fish(Food):
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def __init__(self, group):
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super().__init__(group)
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self.image = pygame.Surface([FOOD_LV1_SIZE, FOOD_LV1_SIZE])
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self.type = FoodTypeEnum.GOOD_1
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self.color = FOOD_COLOR_MAP[self.type]
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self.score = 1
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self.rect = self.image.get_rect()
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self._target_x=400
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self._target_y=400
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self._direction = 1
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self._vel=2
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self._vely=1
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def update(self,playground:Rect):
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if self._direction==1:
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if self.rect.centerx > self._target_x:
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# change
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self._direction= - self._direction
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self._target_x = random.randint(playground.left, playground.right)
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self._target_y = self.rect.centery + random.randint(-20,20)
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self._vely = self._vel * ((self._target_y - self.rect.centery)/(self._target_x - self.rect.centerx) )
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pass
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# move to right
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self.rect.centerx += self._vel
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self.rect.centery = self.rect.centery +self._vely
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elif self._direction==-1:
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if self.rect.centerx < self._target_x:
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# change
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self._direction= - self._direction
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self._target_x = random.randint(playground.left, playground.right)
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self._target_y = self.rect.centery + random.randint(-50,50)
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self.rect.centery = self.rect.centery + self._vely
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pass
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self.rect.centerx -= self._vel
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self.rect.centery -= math.sin(self.rect.centerx)
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pass
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pass
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32
src/game.py
32
src/game.py
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@ -3,14 +3,16 @@ import json
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import os.path
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import pygame
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from orjson import orjson
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from mlgame.game.paia_game import PaiaGame, GameResultState, GameStatus
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from mlgame.utils.enum import get_ai_name
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from mlgame.utils.prof import timeit_in_perf
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from mlgame.view.decorator import check_game_progress, check_game_result
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from mlgame.view.view_model import *
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from .env import *
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from .foods import *
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from .game_object import Ball
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from .game_object import Ball, LevelParams
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from .sound_controller import SoundController
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@ -51,10 +53,12 @@ class EasyGame(PaiaGame):
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self._init_game()
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@timeit_in_perf
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def _init_game_by_file(self, level_file_path: str):
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try:
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with open(level_file_path) as f:
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game_params = json.load(f)
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game_params = LevelParams(**json.load(f))
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except:
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# If the file doesn't exist, use default parameters
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print("此關卡檔案不存在,遊戲將會會自動使用第一關檔案 001.json。")
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@ -65,17 +69,15 @@ class EasyGame(PaiaGame):
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self._level_file = ""
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finally:
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# set game params
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self._playground_w = int(game_params["playground_size"][0])
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self._playground_h = int(game_params["playground_size"][1])
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self.playground = pygame.Rect(
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0, 0,
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self._playground_w,
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self._playground_h
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game_params.playground_w,
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game_params.playground_h
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)
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self._good_food_count = game_params["good_food_count"]
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self._bad_food_count = game_params["bad_food_count"]
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self._score_to_pass = int(game_params["score_to_pass"])
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self._frame_limit = int(game_params["time_to_play"])
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self._good_food_count = game_params.good_food_count
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self._bad_food_count = game_params.bad_food_count
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self._score_to_pass = game_params.score_to_pass
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self._frame_limit = game_params.time_to_play
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self.playground.center = (WIDTH / 2, HEIGHT / 2)
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# init game
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@ -94,6 +96,7 @@ class EasyGame(PaiaGame):
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self._create_foods(BadFoodLv1, self._bad_food_count[0])
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self._create_foods(BadFoodLv2, self._bad_food_count[1])
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self._create_foods(BadFoodLv3, self._bad_food_count[2])
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self._create_foods(Fish, game_params.fish)
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self.frame_count = 0
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self._frame_count_down = self._frame_limit
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@ -112,7 +115,7 @@ class EasyGame(PaiaGame):
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self.ball.update(action)
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revise_ball(self.ball, self.playground)
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# update sprite
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self.foods.update()
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self.foods.update(playground=self.playground)
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# handle collision
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@ -298,6 +301,9 @@ class EasyGame(PaiaGame):
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for i in range(count):
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# add food to group
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food = FOOD_TYPE(self.foods)
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food.rect.centerx = random.randint(self.playground.left, self.playground.right)
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food.rect.centery = random.randint(self.playground.top, self.playground.bottom)
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food.set_center_x_and_y(
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random.randint(self.playground.left, self.playground.right),
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random.randint(self.playground.top, self.playground.bottom)
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)
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pass
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@ -1,5 +1,7 @@
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import math
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from typing import List
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import pydantic
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import pygame.sprite
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from .env import BALL_COLOR, BALL_VEL, BALL_H, BALL_W, BALL_GROWTH_SCORE_STEP, BALL_GROWTH_SIZE_STEP, \
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@ -8,6 +10,15 @@ from .foods import Food
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from .sound_controller import SoundController
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from mlgame.view.view_model import create_rect_view_data
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class LevelParams(pydantic.BaseModel):
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playground_w:int=100
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playground_h:int=200
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score_to_pass:int=10
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time_to_play:int=300
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good_food_count:List[int] =[]
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bad_food_count:List[int] =[]
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fish:int=0
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class Ball(pygame.sprite.Sprite):
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def __init__(self):
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