refac: update garbage class
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parent
bd2b338a04
commit
db3644fd84
65
src/foods.py
65
src/foods.py
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@ -49,9 +49,9 @@ class Food1(Food):
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def __init__(self, group):
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super().__init__(group, FoodTypeEnum.FOOD_1, IMG_ID_FOOD01_L, [FOOD_LV1_SIZE, FOOD_LV1_SIZE],
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1)
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self._vel = FOOD1_VEL * random.choice([-1,1])
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self._vel = FOOD1_VEL * random.choice([-1, 1])
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self.image_id= IMG_ID_FOOD01_R if self._vel > 0 else IMG_ID_FOOD01_L
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self.image_id = IMG_ID_FOOD01_R if self._vel > 0 else IMG_ID_FOOD01_L
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def update(self, playground: Rect, squid: pygame.sprite.Sprite):
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@ -87,6 +87,7 @@ class Food2(Food):
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self._vel = -FOOD2_VEL
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self.image_id = IMG_ID_FOOD02_L
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class Food3(Food):
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def __init__(self, group):
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super().__init__(group, FoodTypeEnum.FOOD_3, IMG_ID_FOOD03_L, [FOOD_LV3_SIZE, FOOD_LV3_SIZE], 4)
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@ -105,58 +106,50 @@ class Food3(Food):
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elif self.rect.right > playground.right and self._vel > 0.0:
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self._vel = -FOOD3_VEL
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self.image_id = IMG_ID_FOOD03_L
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class Garbage1(Food):
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def __init__(self, group):
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super().__init__(group, FoodTypeEnum.GARBAGE_1, "garbage01",
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[FOOD_LV1_SIZE, FOOD_LV1_SIZE], -1)
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class Garbage(Food):
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def __init__(self, group, type: FoodTypeEnum, image_id: str, image_size: list, score):
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super().__init__(group, type, image_id, image_size, score)
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self._vel = FOOD1_VEL
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self._bias_x_list = [-0.5, -0.7, -1, -1.3, 0, 1, 1.3, 0.3, 0.5, 0.7]
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def update(self, playground: Rect, squid: pygame.sprite.Sprite):
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self.rect_float_x += random.choice([-0.3, -0.5, -0.7, 0, 0.3, 0.5, 0.7])
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self.rect_float_x += random.choice(self._bias_x_list)
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self.rect_float_y += self._vel
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self.rect.centerx = self.rect_float_x
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self.rect.centery = self.rect_float_y
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self._move_to_new_position(playground)
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def _move_to_new_position(self, playground):
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if self.rect.top > playground.bottom:
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self.rect.y = playground.top
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self.rect.bottom = playground.top
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self.rect_float_y = self.rect.centery
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self.rect_float_x = random.randint(playground.left, playground.right)
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self.rect.centerx = self.rect_float_x
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pass
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class Garbage2(Food):
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class Garbage2(Garbage):
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def __init__(self, group):
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super().__init__(group, FoodTypeEnum.GARBAGE_2, "garbage02",
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[FOOD_LV2_SIZE, FOOD_LV2_SIZE], -4)
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self._vel = FOOD2_VEL
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def update(self, playground: Rect, squid: pygame.sprite.Sprite):
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self.rect_float_x += random.choice([-0.5, -0.7, -1, -1.3, 0, 1, 1.3, 0.3, 0.5, 0.7])
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self.rect_float_y += self._vel
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self.rect.centerx = self.rect_float_x
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self.rect.centery = self.rect_float_y
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if self.rect.top > playground.bottom:
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self.rect.y = playground.top
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self.rect_float_y = self.rect.centery
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pass
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self._bias_x_list = [-0.5, -0.7, -1, -1.3, 0, 1, 1.3, 0.3, 0.5, 0.7]
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class Garbage3(Food):
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class Garbage1(Garbage):
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def __init__(self, group):
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super().__init__(group, FoodTypeEnum.GARBAGE_1, "garbage01",
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[FOOD_LV1_SIZE, FOOD_LV1_SIZE], -1)
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self._vel = FOOD1_VEL
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self._bias_x_list = [-0.3, -0.5, -0.7, 0, 0.3, 0.5, 0.7]
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class Garbage3(Garbage):
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def __init__(self, group):
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super().__init__(group, FoodTypeEnum.GARBAGE_3, "garbage03",
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[FOOD_LV3_SIZE, FOOD_LV3_SIZE], -10)
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self._vel = FOOD1_VEL
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def update(self, playground: Rect, squid: pygame.sprite.Sprite):
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self.rect_float_x += random.choice([-0.7, -1, -1.3, -1.7, 0, 1.7, 1, 1.3, 0.3, 0.7])
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self.rect_float_y += self._vel
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self.rect.centerx = self.rect_float_x
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self.rect.centery = self.rect_float_y
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if self.rect.top > playground.bottom:
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self.rect.y = playground.top
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self.rect_float_y = self.rect.centery
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pass
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self._vel = FOOD3_VEL
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self._bias_x_list = [-0.7, -1, -1.3, -1.7, 0, 1.7, 1, 1.3, 0.3, 0.7]
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@ -1,7 +1,4 @@
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import math
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from typing import List
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import pydantic
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import pygame.sprite
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