mark data type
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@ -4,4 +4,4 @@ batch_size = 48
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replay_size = 300
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learning_rate = 0.01
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gamma = 0.97
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train = false
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train = true
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2
justfile
2
justfile
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@ -6,6 +6,6 @@ build-cuda:
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cd pyr && cargo build --release --features cuda
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train level:
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run level:
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python -m mlgame -f 400 -i ./ml/ml_play_pyr_test.py -i ./ml/ml_play_pyr_test.py . --sound off --level {{level}} --game_times 3
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python -m mlgame -f 400 -i ./ml/ml_play_pyr_test.py -i ./ml/ml_play_manual_2P.py . --sound off --level {{level}} --game_times 3
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clean:
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rm -r model.bin
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@ -7,6 +7,7 @@ import pygame
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from ctypes import *
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libpyr = cdll.LoadLibrary("./pyr/target/release/libpyr.so")
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app_ptr = c_ulonglong(0)
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class Overall(Structure):
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@ -36,6 +37,18 @@ class Food(Structure):
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("kind", c_int32),
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]
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libpyr.tick.argtypes = [c_ulonglong, POINTER(Overall), POINTER(Food), c_uint64]
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libpyr.tick.restype = c_int32
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libpyr.new_app.argtypes = []
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libpyr.new_app.restype = c_ulonglong
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libpyr.drop_app.argtypes = [c_ulonglong]
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libpyr.drop_app.restype = None
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libpyr.check_point.argtypes = [c_ulonglong]
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libpyr.check_point.restype = None
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def new_app():
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global app_ptr
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app_ptr=c_ulonglong(libpyr.new_app())
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@ -89,7 +102,7 @@ def tick(scene_info: dict):
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elif kind=="GARBAGE_3":
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foods[i].kind=c_int(6)
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result=libpyr.tick(app_ptr,pointer(overall),pointer(foods),c_uint64(n))
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result=libpyr.tick(app_ptr,(pointer(overall)),(POINTER(Food))(pointer(foods)),c_uint64(n))
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if result==1:
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return ["UP"]
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if result==2:
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@ -49,5 +49,5 @@ pub unsafe extern "C" fn new_app() -> *const App {
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#[no_mangle]
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pub unsafe extern "C" fn drop_app(app: *mut App) {
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// drop(Box::from_raw(app))
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drop(Box::from_raw(app))
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}
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