import copy import json import os.path import pygame from mlgame.game.paia_game import PaiaGame, GameResultState, GameStatus from mlgame.utils.enum import get_ai_name from mlgame.view.decorator import check_game_progress, check_game_result from mlgame.view.view_model import * from .env import * from .foods import * from .game_object import Ball from .sound_controller import SoundController def revise_ball(ball: Ball, playground: pygame.Rect): ball_rect = copy.deepcopy(ball.rect) if ball_rect.left < playground.left: ball_rect.left = playground.left elif ball_rect.right > playground.right: ball_rect.right = playground.right if ball_rect.top < playground.top: ball_rect.top = playground.top elif ball_rect.bottom > playground.bottom: ball_rect.bottom = playground.bottom ball.rect = ball_rect pass class EasyGame(PaiaGame): """ This is a Interface of a game """ def __init__( self, level: int = -1, level_file: str = "", sound: str = "off", *args, **kwargs): super().__init__(user_num=1) self.game_result_state = GameResultState.FAIL self.scene = Scene(width=WIDTH, height=HEIGHT, color=BG_COLOR, bias_x=0, bias_y=0) self._level = level self._level_file = level_file self.foods = pygame.sprite.Group() self.sound_controller = SoundController(sound) self._init_game() def _init_game_by_file(self, level_file_path: str): try: with open(level_file_path) as f: game_params = json.load(f) except: # If the file doesn't exist, use default parameters print("此關卡檔案不存在,遊戲將會會自動使用第一關檔案 001.json。") print("This level file is not existed , game will load 001.json automatically.") with open(os.path.join(LEVEL_PATH, "001.json")) as f: game_params = json.load(f) self._level = 1 self._level_file = None finally: # set game params self._playground_w = int(game_params["playground_size"][0]) self._playground_h = int(game_params["playground_size"][1]) self.playground = pygame.Rect( 0, 0, self._playground_w, self._playground_h ) self._good_food_count = game_params["good_food_count"] self._bad_food_count = game_params["bad_food_count"] self._score_to_pass = int(game_params["score_to_pass"]) self._frame_limit = int(game_params["time_to_play"]) self.playground.center = (WIDTH / 2, HEIGHT / 2) # init game self.ball = Ball() self.foods.empty() if not isinstance(self._good_food_count,list) or len(self._good_food_count)<3: raise Exception("你的關卡檔案格式有誤,請在'good_food_count' 欄位後面填入一個長度為3的陣列,舉例: [1,2,3]") elif not isinstance(self._bad_food_count, list) or len(self._bad_food_count) < 3: raise Exception("你的關卡檔案格式有誤,請在'bad_food_count' 欄位後面填入一個長度為3的陣列,舉例: [1,2,3]") else: self._create_foods(GoodFoodLv1, self._good_food_count[0]) self._create_foods(GoodFoodLv2, self._good_food_count[1]) self._create_foods(GoodFoodLv3, self._good_food_count[2]) self._create_foods(BadFoodLv1, self._bad_food_count[0]) self._create_foods(BadFoodLv2, self._bad_food_count[1]) self._create_foods(BadFoodLv3, self._bad_food_count[2]) self.frame_count = 0 self._frame_count_down = self._frame_limit self.sound_controller.play_music() def update(self, commands): # handle command ai_1p_cmd = commands[get_ai_name(0)] if ai_1p_cmd is not None: action = ai_1p_cmd[0] else: action = "NONE" self.ball.update(action) revise_ball(self.ball, self.playground) # update sprite self.foods.update() # handle collision self._check_foods_collision() # self._timer = round(time.time() - self._begin_time, 3) self.frame_count += 1 self._frame_count_down = self._frame_limit - self.frame_count # self.draw() if not self.is_running: return "RESET" def _check_foods_collision(self): hits = pygame.sprite.spritecollide(self.ball, self.foods, True) if hits: for food in hits: # self.ball.score += food.score # growth play special sound self.ball.eat_food_and_change_level_and_play_sound(food,self.sound_controller) self._create_foods(food.__class__, 1) if isinstance(food, (GoodFoodLv1,GoodFoodLv2,GoodFoodLv3,)): self.sound_controller.play_eating_good() elif isinstance(food, (BadFoodLv1,BadFoodLv2,BadFoodLv3,)): self.sound_controller.play_eating_bad() def get_data_from_game_to_player(self): """ send something to game AI we could send different data to different ai """ to_players_data = {} foods_data = [] for food in self.foods: # TODO 確認要提供中心點座標還是左上角座標。 foods_data.append({"x": food.rect.x, "y": food.rect.y, "type": food.type, "score": food.score}) data_to_1p = { "frame": self.frame_count, # TODO 確認要提供中心點座標還是左上角座標。 "player_x": self.ball.rect.centerx, "player_y": self.ball.rect.centery, "player_size":self.ball.rect.width, "player_vel":self.ball.vel, "foods": foods_data, "score": self.ball.score, "score_to_pass":self._score_to_pass, "status": self.get_game_status() } to_players_data[get_ai_name(0)] = data_to_1p # should be equal to config. GAME_SETUP["ml_clients"][0]["name"] return to_players_data def get_game_status(self): if self.is_running: status = GameStatus.GAME_ALIVE elif self.is_passed: status = GameStatus.GAME_PASS else: status = GameStatus.GAME_OVER return status def reset(self): if self.is_passed: self._level += 1 self.sound_controller.play_cheer() self._init_game() pass def _init_game(self): if path.isfile(self._level_file): # set by injected file self._init_game_by_file(self._level_file) pass else: level_file_path = os.path.join(LEVEL_PATH, f"{self._level:03d}.json") self._init_game_by_file(level_file_path) @property def is_passed(self): return self.ball.score > self._score_to_pass @property def is_running(self): return self.frame_count < self._frame_limit def get_scene_init_data(self): """ Get the initial scene and object information for drawing on the web """ # bg_path = path.join(ASSET_PATH, "img/background.jpg") # background = create_asset_init_data( # "background", WIDTH, HEIGHT, bg_path, # github_raw_url="https://raw.githubusercontent.com/PAIA-Playful-AI-Arena/easy_game/main/asset/img/background.jpg") scene_init_data = {"scene": self.scene.__dict__, "assets": [ # background ], # "audios": {} } return scene_init_data @check_game_progress def get_scene_progress_data(self): """ Get the position of game objects for drawing on the web """ foods_data = [] for food in self.foods: foods_data.append(food.game_object_data) game_obj_list = [self.ball.game_object_data] game_obj_list.extend(foods_data) backgrounds = [ # create_image_view_data("background", 0, 0, WIDTH, HEIGHT), create_rect_view_data( "playground", self.playground.x, self.playground.y, self.playground.w, self.playground.h, PG_COLOR) ] foregrounds = [ ] toggle_objs = [ create_text_view_data(f"Score:{self.ball.score:04d}", 600, 50, "#A5D6A7", "24px Arial BOLD"), create_text_view_data(f" Next:{self._score_to_pass:04d}", 600, 100, "#FF4081", "24px Arial BOLD"), create_text_view_data(f" Time:{self._frame_count_down:04d}", 600, 150, "#FF5722", "24px Arial BOLD"), ] scene_progress = create_scene_progress_data(frame=self.frame_count, background=backgrounds, object_list=game_obj_list, foreground=foregrounds, toggle=toggle_objs) return scene_progress @check_game_result def get_game_result(self): """ send game result """ if self.get_game_status() == GameStatus.GAME_PASS: self.game_result_state = GameResultState.FINISH return {"frame_used": self.frame_count, "state": self.game_result_state, "attachment": [ { "player": get_ai_name(0), "rank": 1, "score": self.ball.score, "passed": self.is_passed } ] } def get_keyboard_command(self): """ Define how your game will run by your keyboard """ cmd_1p = [] key_pressed_list = pygame.key.get_pressed() if key_pressed_list[pygame.K_UP]: cmd_1p.append("UP") elif key_pressed_list[pygame.K_DOWN]: cmd_1p.append("DOWN") elif key_pressed_list[pygame.K_LEFT]: cmd_1p.append("LEFT") elif key_pressed_list[pygame.K_RIGHT]: cmd_1p.append("RIGHT") else: cmd_1p.append("NONE") return {get_ai_name(0): cmd_1p} def _create_foods(self, FOOD_TYPE, count: int = 5): for i in range(count): # add food to group food = FOOD_TYPE(self.foods) food.rect.centerx = random.randint(self.playground.left, self.playground.right) food.rect.centery = random.randint(self.playground.top, self.playground.bottom) pass