319 lines
12 KiB
Python
319 lines
12 KiB
Python
import copy
|
|
import json
|
|
import os.path
|
|
|
|
import pygame
|
|
|
|
from mlgame.game.paia_game import PaiaGame, GameResultState, GameStatus
|
|
from mlgame.utils.enum import get_ai_name
|
|
from mlgame.view.decorator import check_game_progress, check_game_result
|
|
from mlgame.view.view_model import *
|
|
from .env import *
|
|
from .foods import *
|
|
from .game_object import Squid, LevelParams
|
|
from .sound_controller import SoundController
|
|
|
|
|
|
def revise_ball(ball: Squid, playground: pygame.Rect):
|
|
ball_rect = copy.deepcopy(ball.rect)
|
|
if ball_rect.left < playground.left:
|
|
ball_rect.left = playground.left
|
|
elif ball_rect.right > playground.right:
|
|
ball_rect.right = playground.right
|
|
|
|
if ball_rect.top < playground.top:
|
|
ball_rect.top = playground.top
|
|
elif ball_rect.bottom > playground.bottom:
|
|
ball_rect.bottom = playground.bottom
|
|
ball.rect = ball_rect
|
|
pass
|
|
|
|
|
|
class EasyGame(PaiaGame):
|
|
"""
|
|
This is a Interface of a game
|
|
"""
|
|
|
|
def __init__(
|
|
self,
|
|
level: int = -1,
|
|
level_file: str = "",
|
|
sound: str = "off",
|
|
*args, **kwargs):
|
|
super().__init__(user_num=1)
|
|
self.game_result_state = GameResultState.FAIL
|
|
self.scene = Scene(width=WIDTH, height=HEIGHT, color=BG_COLOR, bias_x=0, bias_y=0)
|
|
self._level = level
|
|
self._level_file = level_file
|
|
self.foods = pygame.sprite.Group()
|
|
self.sound_controller = SoundController(sound)
|
|
|
|
self._init_game()
|
|
|
|
def _init_game_by_file(self, level_file_path: str):
|
|
try:
|
|
with open(level_file_path) as f:
|
|
game_params = LevelParams(**json.load(f))
|
|
|
|
except:
|
|
# If the file doesn't exist, use default parameters
|
|
print("此關卡檔案不存在,遊戲將會會自動使用第一關檔案 001.json。")
|
|
print("This level file is not existed , game will load 001.json automatically.")
|
|
with open(os.path.join(LEVEL_PATH, "001.json")) as f:
|
|
game_params = LevelParams(**json.load(f))
|
|
self._level = 1
|
|
self._level_file = ""
|
|
finally:
|
|
# set game params
|
|
self.playground = pygame.Rect(
|
|
0, 0,
|
|
game_params.playground_size_w,
|
|
game_params.playground_size_h
|
|
)
|
|
|
|
self._score_to_pass = game_params.score_to_pass
|
|
self._frame_limit = game_params.time_to_play
|
|
self.playground.center = ((WIDTH-200) / 2, HEIGHT / 2)
|
|
|
|
# init game
|
|
self.squid = Squid()
|
|
self.foods.empty()
|
|
self._create_foods(Food1, game_params.food_1)
|
|
self._create_foods(Food2, game_params.food_2)
|
|
self._create_foods(Food3, game_params.food_3)
|
|
self._create_foods(Garbage1, game_params.garbage_1)
|
|
self._create_foods(Garbage2, game_params.garbage_2)
|
|
self._create_foods(Garbage3, game_params.garbage_3)
|
|
|
|
self.frame_count = 0
|
|
self._frame_count_down = self._frame_limit
|
|
self.sound_controller.play_music()
|
|
|
|
def update(self, commands):
|
|
# handle command
|
|
ai_1p_cmd = commands[get_ai_name(0)]
|
|
if ai_1p_cmd is not None:
|
|
action = ai_1p_cmd[0]
|
|
else:
|
|
action = "NONE"
|
|
|
|
self.squid.update(action)
|
|
revise_ball(self.squid, self.playground)
|
|
# update sprite
|
|
self.foods.update(playground=self.playground, squid=self.squid)
|
|
|
|
# handle collision
|
|
|
|
self._check_foods_collision()
|
|
# self._timer = round(time.time() - self._begin_time, 3)
|
|
|
|
self.frame_count += 1
|
|
self._frame_count_down = self._frame_limit - self.frame_count
|
|
# self.draw()
|
|
|
|
if not self.is_running:
|
|
return "RESET"
|
|
|
|
def _check_foods_collision(self):
|
|
hits = pygame.sprite.spritecollide(self.squid, self.foods, True)
|
|
if hits:
|
|
for food in hits:
|
|
# self.ball.score += food.score
|
|
# growth play special sound
|
|
self.squid.eat_food_and_change_level_and_play_sound(food, self.sound_controller)
|
|
self._create_foods(food.__class__, 1)
|
|
if isinstance(food, (Food1, Food2, Food3,)):
|
|
self.sound_controller.play_eating_good()
|
|
elif isinstance(food, (Garbage1, Garbage2, Garbage3,)):
|
|
self.sound_controller.play_eating_bad()
|
|
|
|
def get_data_from_game_to_player(self):
|
|
"""
|
|
send something to game AI
|
|
we could send different data to different ai
|
|
"""
|
|
to_players_data = {}
|
|
foods_data = []
|
|
for food in self.foods:
|
|
foods_data.append(
|
|
{"x": food.rect.centerx, "y": food.rect.centery,
|
|
"w":food.rect.width,"h":food.rect.height,
|
|
"type": str(food.type), "score": food.score}
|
|
)
|
|
|
|
data_to_1p = {
|
|
"frame": self.frame_count,
|
|
"squid_x": self.squid.rect.centerx,
|
|
"squid_y": self.squid.rect.centery,
|
|
"squid_w": self.squid.rect.width,
|
|
"squid_h": self.squid.rect.height,
|
|
"squid_vel": self.squid.vel,
|
|
"squid_lv": self.squid.lv,
|
|
"foods": foods_data,
|
|
"score": self.squid.score,
|
|
"score_to_pass": self._score_to_pass,
|
|
"status": self.get_game_status()
|
|
|
|
}
|
|
|
|
to_players_data[get_ai_name(0)] = data_to_1p
|
|
# should be equal to config. GAME_SETUP["ml_clients"][0]["name"]
|
|
|
|
return to_players_data
|
|
|
|
def get_game_status(self):
|
|
|
|
if self.is_running:
|
|
status = GameStatus.GAME_ALIVE
|
|
elif self.is_passed:
|
|
status = GameStatus.GAME_PASS
|
|
else:
|
|
status = GameStatus.GAME_OVER
|
|
return status
|
|
|
|
def reset(self):
|
|
|
|
if self.is_passed:
|
|
self._level += 1
|
|
self.sound_controller.play_cheer()
|
|
else:
|
|
self.sound_controller.play_fail()
|
|
self._init_game()
|
|
|
|
pass
|
|
|
|
def _init_game(self):
|
|
if path.isfile(self._level_file):
|
|
# set by injected file
|
|
self._init_game_by_file(self._level_file)
|
|
pass
|
|
else:
|
|
level_file_path = os.path.join(LEVEL_PATH, f"{self._level:03d}.json")
|
|
self._init_game_by_file(level_file_path)
|
|
|
|
@property
|
|
def is_passed(self):
|
|
return self.squid.score > self._score_to_pass
|
|
|
|
@property
|
|
def is_running(self):
|
|
return self.frame_count < self._frame_limit
|
|
|
|
def get_scene_init_data(self):
|
|
"""
|
|
Get the initial scene and object information for drawing on the web
|
|
"""
|
|
# bg_path = path.join(ASSET_PATH, "img/background.jpg")
|
|
# background = create_asset_init_data(
|
|
# "background", WIDTH, HEIGHT, bg_path,
|
|
# github_raw_url="https://raw.githubusercontent.com/PAIA-Playful-AI-Arena/easy_game/main/asset/img/background.jpg")
|
|
|
|
scene_init_data = {
|
|
"scene": self.scene.__dict__,
|
|
"assets": [
|
|
create_asset_init_data("bg", 1000, 1000, BG_PATH, BG_URL),
|
|
create_asset_init_data("squid", SQUID_W, SQUID_H, SQUID_PATH, SQUID_URL),
|
|
create_asset_init_data(IMG_ID_FOOD01_L, FOOD_LV1_SIZE, FOOD_LV1_SIZE, FOOD01_L_PATH, FOOD01_L_URL),
|
|
create_asset_init_data(IMG_ID_FOOD02_L, FOOD_LV2_SIZE, FOOD_LV2_SIZE, FOOD02_L_PATH, FOOD02_L_URL),
|
|
create_asset_init_data(IMG_ID_FOOD03_L, FOOD_LV3_SIZE, FOOD_LV3_SIZE, FOOD03_L_PATH, FOOD03_L_URL),
|
|
create_asset_init_data(IMG_ID_FOOD01_R, FOOD_LV1_SIZE, FOOD_LV1_SIZE, FOOD01_R_PATH, FOOD01_R_URL),
|
|
create_asset_init_data(IMG_ID_FOOD02_R, FOOD_LV2_SIZE, FOOD_LV2_SIZE, FOOD02_R_PATH, FOOD02_R_URL),
|
|
create_asset_init_data(IMG_ID_FOOD03_R, FOOD_LV3_SIZE, FOOD_LV3_SIZE, FOOD03_R_PATH, FOOD03_R_URL),
|
|
create_asset_init_data("garbage01", FOOD_LV1_SIZE,FOOD_LV1_SIZE, GARBAGE01_PATH, GARBAGE01_URL),
|
|
create_asset_init_data("garbage02", FOOD_LV2_SIZE,FOOD_LV2_SIZE, GARBAGE02_PATH, GARBAGE02_URL),
|
|
create_asset_init_data("garbage03", FOOD_LV3_SIZE,FOOD_LV3_SIZE, GARBAGE03_PATH, GARBAGE03_URL),
|
|
],
|
|
"background": [
|
|
# create_image_view_data(
|
|
# 'bg', self.playground.x, self.playground.y,
|
|
# self.playground.w, self.playground.h)
|
|
]
|
|
# "audios": {}
|
|
}
|
|
return scene_init_data
|
|
|
|
@check_game_progress
|
|
def get_scene_progress_data(self):
|
|
"""
|
|
Get the position of game objects for drawing on the web
|
|
"""
|
|
foods_data = []
|
|
for food in self.foods:
|
|
foods_data.append(food.game_object_data)
|
|
game_obj_list = [self.squid.game_object_data]
|
|
game_obj_list.extend(foods_data)
|
|
backgrounds = [
|
|
# create_image_view_data("background", 0, 0, WIDTH, HEIGHT),
|
|
# create_rect_view_data(
|
|
# "playground", self.playground.x, self.playground.y,
|
|
# self.playground.w, self.playground.h, PG_COLOR)
|
|
create_image_view_data(
|
|
'bg', self.playground.x, self.playground.y,
|
|
self.playground.w, self.playground.h)
|
|
]
|
|
foregrounds = [
|
|
|
|
]
|
|
toggle_objs = [
|
|
create_text_view_data(f"Lv : {self.squid.lv:4d}", 720, 50, "#EEEEEE", "24px Arial BOLD"),
|
|
create_text_view_data(f"Vel : {self.squid.vel:4d}", 720, 80, "#EEEEEE", "24px Arial BOLD"),
|
|
create_text_view_data(f"Score: {self.squid.score:04d}", 720, 110, "#EEEEEE", "24px Arial BOLD"),
|
|
create_text_view_data(f"Lv_up: {LEVEL_THRESHOLDS[self.squid.lv-1]:4d}", 720, 140, "#EEEEEE", "24px Arial BOLD"),
|
|
create_text_view_data(f"Time : {self._frame_count_down:04d}", 720, 200, "#EEEEEE", "24px Arial BOLD"),
|
|
create_text_view_data(f"ToPass: {self._score_to_pass:04d}", 720, 230, "#EEEEEE", "24px Arial BOLD"),
|
|
|
|
]
|
|
scene_progress = create_scene_progress_data(frame=self.frame_count, background=backgrounds,
|
|
object_list=game_obj_list,
|
|
foreground=foregrounds, toggle=toggle_objs)
|
|
return scene_progress
|
|
|
|
@check_game_result
|
|
def get_game_result(self):
|
|
"""
|
|
send game result
|
|
"""
|
|
if self.get_game_status() == GameStatus.GAME_PASS:
|
|
self.game_result_state = GameResultState.FINISH
|
|
return {"frame_used": self.frame_count,
|
|
"state": self.game_result_state,
|
|
"attachment": [
|
|
{
|
|
"player": get_ai_name(0),
|
|
"rank": 1,
|
|
"score": self.squid.score,
|
|
"passed": self.is_passed
|
|
}
|
|
]
|
|
|
|
}
|
|
|
|
def get_keyboard_command(self):
|
|
"""
|
|
Define how your game will run by your keyboard
|
|
"""
|
|
cmd_1p = []
|
|
key_pressed_list = pygame.key.get_pressed()
|
|
if key_pressed_list[pygame.K_UP]:
|
|
cmd_1p.append("UP")
|
|
elif key_pressed_list[pygame.K_DOWN]:
|
|
cmd_1p.append("DOWN")
|
|
elif key_pressed_list[pygame.K_LEFT]:
|
|
cmd_1p.append("LEFT")
|
|
elif key_pressed_list[pygame.K_RIGHT]:
|
|
cmd_1p.append("RIGHT")
|
|
else:
|
|
cmd_1p.append("NONE")
|
|
return {get_ai_name(0): cmd_1p}
|
|
|
|
def _create_foods(self, FOOD_TYPE, count: int = 5):
|
|
for i in range(count):
|
|
# add food to group
|
|
food = FOOD_TYPE(self.foods)
|
|
food.set_center_x_and_y(
|
|
random.randint(self.playground.left, self.playground.right),
|
|
random.randint(self.playground.top, self.playground.bottom)
|
|
)
|
|
|
|
pass
|