99 lines
3.0 KiB
Python
99 lines
3.0 KiB
Python
import math
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from typing import List
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import pydantic
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import pygame.sprite
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from .env import SQUID_VEL, SQUID_H, SQUID_W, SQUID_GROWTH_SCORE_STEP, SQUID_GROWTH_SIZE_STEP, \
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SQUID_SIZE_MAX, SQUID_GROWTH_VEL_STEP, SQUID_VEL_MAX, SQUID_SIZE_MIN, SQUID_VEL_MIN
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from .foods import Food
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from .sound_controller import SoundController
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from mlgame.view.view_model import create_rect_view_data, create_image_view_data
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class LevelParams(pydantic.BaseModel):
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# TODO max w 700 and min 100
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# TODO max h 600 and min 100
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playground_size_w: int = 300
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playground_size_h: int = 300
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score_to_pass: int = 10
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time_to_play: int = 300
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food_1: int = 3
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food_2: int = 0
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food_3: int = 0
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garbage_1: int = 0
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garbage_2: int = 0
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garbage_3: int = 0
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class Squid(pygame.sprite.Sprite):
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ANGLE_TO_RIGHT = math.radians(-10)
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ANGLE_TO_LEFT = math.radians(10)
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def __init__(self):
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pygame.sprite.Sprite.__init__(self)
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self.origin_image = pygame.Surface([SQUID_W, SQUID_H])
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self.image = self.origin_image
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self.rect = self.image.get_rect()
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self.rect.center = (400, 300)
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self._score = 0
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self._vel = SQUID_VEL
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self._lv = 1
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self.angle =0
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def update(self, motion):
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# for motion in motions:
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if motion == "UP":
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self.rect.centery -= self._vel
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elif motion == "DOWN":
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self.rect.centery += self._vel
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elif motion == "LEFT":
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self.rect.centerx -= self._vel
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self.angle = self.ANGLE_TO_LEFT
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elif motion == "RIGHT":
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self.rect.centerx += self._vel
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self.angle = self.ANGLE_TO_RIGHT
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else:
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self.angle = 0
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# self.image = pygame.transform.rotate(self.origin_image, self.angle)
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# print(self.angle)
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# center = self.rect.center
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# self.rect = self.image.get_rect()
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# self.rect.center = center
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@property
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def game_object_data(self):
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return create_image_view_data(
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"squid",
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self.rect.x,
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self.rect.y,
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self.rect.width,
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self.rect.height,
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self.angle
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)
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def eat_food_and_change_level_and_play_sound(self, food: Food, sound_controller: SoundController):
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self._score += food.score
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new_lv = math.ceil((self._score - SQUID_GROWTH_SCORE_STEP + 1) / SQUID_GROWTH_SCORE_STEP)
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self.rect.width = max(SQUID_SIZE_MIN, min(SQUID_W + new_lv * SQUID_GROWTH_SIZE_STEP, SQUID_SIZE_MAX))
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self.rect.height = max(SQUID_SIZE_MIN, min(SQUID_H + new_lv * SQUID_GROWTH_SIZE_STEP, SQUID_SIZE_MAX))
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self._vel = max(SQUID_VEL_MIN, min(SQUID_VEL + new_lv * SQUID_GROWTH_VEL_STEP, SQUID_VEL_MAX))
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if new_lv > self._lv:
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sound_controller.play_lv_up()
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elif new_lv < self._lv:
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sound_controller.play_lv_down()
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self._lv = new_lv
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pass
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@property
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def score(self):
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return self._score
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@property
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def vel(self):
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return self._vel
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