This commit is contained in:
Eason
2024-06-12 16:09:12 +08:00
commit d8b781011b
156 changed files with 26489 additions and 0 deletions

View File

@ -0,0 +1,70 @@
"""
The template of the main script of the machine learning process
"""
import random
import pygame
from src.env import IS_DEBUG
class MLPlay:
def __init__(self, ai_name, *args, **kwargs):
"""
Constructor
@param side A string "1P" or "2P" indicates that the `MLPlay` is used by
which side.
"""
self.side = ai_name
print(f"Initial Game {ai_name} ml script")
self.time = 0
def update(self, scene_info: dict, keyboard=[], *args, **kwargs):
"""
Generate the command according to the received scene information
"""
# print(keyboard)
if scene_info["status"] != "GAME_ALIVE":
# print(scene_info)
return "RESET"
move_act = random.randrange(5)
aim_act = random.randrange(3)
shoot_cd = random.randrange(15, 31)
is_shoot = 0
if scene_info["used_frame"] % shoot_cd == 0:
is_shoot = random.randrange(2)
command = []
if move_act == 1:
command.append("TURN_RIGHT")
elif move_act == 2:
command.append("TURN_LEFT")
elif move_act == 3:
command.append("FORWARD")
elif move_act == 4:
command.append("BACKWARD")
if aim_act == 1:
command.append("AIM_LEFT")
elif aim_act == 2:
command.append("AIM_RIGHT")
if is_shoot and not IS_DEBUG:
command.append("SHOOT")
if self.side == "1P":
if pygame.K_b in keyboard:
command.append("DEBUG")
if not command:
command.append("NONE")
return command
def reset(self):
"""
Reset the status
"""
print(f"reset Game {self.side}")

View File

@ -0,0 +1,70 @@
"""
The template of the main script of the machine learning process
"""
import random
import pygame
from src.env import IS_DEBUG
class MLPlay:
def __init__(self, ai_name, *args, **kwargs):
"""
Constructor
@param side A string "1P" or "2P" indicates that the `MLPlay` is used by
which side.
"""
self.side = ai_name
print(f"Initial Game {ai_name} ml script")
self.time = 0
def update(self, scene_info: dict, keyboard=[], *args, **kwargs):
"""
Generate the command according to the received scene information
"""
# print(keyboard)
if scene_info["status"] != "GAME_ALIVE":
# print(scene_info)
return "RESET"
move_act = random.randrange(5)
aim_act = random.randrange(3)
shoot_cd = random.randrange(15, 31)
is_shoot = 0
if scene_info["used_frame"] % shoot_cd == 0:
is_shoot = random.randrange(2)
command = []
if move_act == 1:
command.append("TURN_RIGHT")
elif move_act == 2:
command.append("TURN_LEFT")
elif move_act == 3:
command.append("FORWARD")
elif move_act == 4:
command.append("BACKWARD")
if aim_act == 1:
command.append("AIM_LEFT")
elif aim_act == 2:
command.append("AIM_RIGHT")
if is_shoot and not IS_DEBUG:
command.append("SHOOT")
if self.side == "1P":
if pygame.K_b in keyboard:
command.append("DEBUG")
if not command:
command.append("NONE")
return command
def reset(self):
"""
Reset the status
"""
print(f"reset Game {self.side}")

View File

@ -0,0 +1,70 @@
"""
The template of the main script of the machine learning process
"""
import random
import pygame
from src.env import IS_DEBUG
class MLPlay:
def __init__(self, ai_name, *args, **kwargs):
"""
Constructor
@param side A string "1P" or "2P" indicates that the `MLPlay` is used by
which side.
"""
self.side = ai_name
print(f"Initial Game {ai_name} ml script")
self.time = 0
def update(self, scene_info: dict, keyboard=[], *args, **kwargs):
"""
Generate the command according to the received scene information
"""
# print(keyboard)
if scene_info["status"] != "GAME_ALIVE":
# print(scene_info)
return "RESET"
move_act = random.randrange(5)
aim_act = random.randrange(3)
shoot_cd = random.randrange(15, 31)
is_shoot = 0
if scene_info["used_frame"] % shoot_cd == 0:
is_shoot = random.randrange(2)
command = []
if move_act == 1:
command.append("TURN_RIGHT")
elif move_act == 2:
command.append("TURN_LEFT")
elif move_act == 3:
command.append("FORWARD")
elif move_act == 4:
command.append("BACKWARD")
if aim_act == 1:
command.append("AIM_LEFT")
elif aim_act == 2:
command.append("AIM_RIGHT")
if is_shoot and not IS_DEBUG:
command.append("SHOOT")
if self.side == "1P":
if pygame.K_b in keyboard:
command.append("DEBUG")
if not command:
command.append("NONE")
return command
def reset(self):
"""
Reset the status
"""
print(f"reset Game {self.side}")

39
TankMan/ml/QT.py Normal file
View File

@ -0,0 +1,39 @@
import numpy as np
import pandas as pd
class QLearningTable:
def __init__(self,actions,learning_rate=0.05,reward_decay=0.9,e_greedy=0.1):
self.actions=actions
self.lr=learning_rate
self.gamma=reward_decay
self.epsilon=e_greedy
self.q_table=pd.DataFrame(columns=self.actions,dtype=np.float64)
def choose_action(self,observation):
self.check_state_exist(observation)
#action selection
if np.random.uniform()>self.epsilon:
state_action =self.q_table.loc[observation,:]
action =np.random.choice(state_action[state_action==np.max(state_action)].index)
else:
action = np.random.choice(self.actions)
return action
def learn(self,s,a,r,s_):
self.check_state_exist(s)
self.check_state_exist(s_)
q_predict=self.q_table.loc[s,a]
if s_!='Game_over' or s_!='Game_pass':
q_target =r+self.gamma*self.q_table.loc[s_,:].max()
else:
q_target=r
self.q_table.loc[s,a]+=self.lr*(q_target-q_predict)
def check_state_exist(self,state):
if state not in list(self.q_table.index):
new_row = pd.Series([0]*len(self.actions), index=self.q_table.columns, name=state)
self.q_table = pd.concat([self.q_table, pd.DataFrame(new_row).T])

0
TankMan/ml/__init__.py Normal file
View File

70
TankMan/ml/ml_play.py Normal file
View File

@ -0,0 +1,70 @@
"""
The template of the main script of the machine learning process
"""
import random
import pygame
from src.env import IS_DEBUG
class MLPlay:
def __init__(self, ai_name, *args, **kwargs):
"""
Constructor
@param side A string "1P" or "2P" indicates that the `MLPlay` is used by
which side.
"""
self.side = ai_name
print(f"Initial Game {ai_name} ml script")
self.time = 0
def update(self, scene_info: dict, keyboard=[], *args, **kwargs):
"""
Generate the command according to the received scene information
"""
# print(keyboard)
if scene_info["status"] != "GAME_ALIVE":
# print(scene_info)
return "RESET"
move_act = random.randrange(5)
aim_act = random.randrange(3)
shoot_cd = random.randrange(15, 31)
is_shoot = 0
if scene_info["used_frame"] % shoot_cd == 0:
is_shoot = random.randrange(2)
command = []
if move_act == 1:
command.append("TURN_RIGHT")
elif move_act == 2:
command.append("TURN_LEFT")
elif move_act == 3:
command.append("FORWARD")
elif move_act == 4:
command.append("BACKWARD")
if aim_act == 1:
command.append("AIM_LEFT")
elif aim_act == 2:
command.append("AIM_RIGHT")
if is_shoot and not IS_DEBUG:
command.append("SHOOT")
if self.side == "1P":
if pygame.K_b in keyboard:
command.append("DEBUG")
if not command:
command.append("NONE")
return command
def reset(self):
"""
Reset the status
"""
print(f"reset Game {self.side}")

View File

@ -0,0 +1,79 @@
"""
The template of the main script of the machine learning process
"""
import pygame
class MLPlay:
def __init__(self, ai_name, *args, **kwargs):
"""
Constructor
@param ai_name A string "1P" or "2P" indicates that the `MLPlay` is used by
which side.
"""
self.side = ai_name
print(f"Initial Game {ai_name} ml script")
self.time = 0
def update(self, scene_info: dict, keyboard=[], *args, **kwargs):
"""
Generate the command according to the received scene information
"""
if scene_info["status"] != "GAME_ALIVE":
# print(scene_info)
return "RESET"
command = []
if self.side == "1P":
print(scene_info["oil"])
if pygame.K_RIGHT in keyboard:
command.append("TURN_RIGHT")
elif pygame.K_LEFT in keyboard:
command.append("TURN_LEFT")
elif pygame.K_UP in keyboard:
command.append("FORWARD")
elif pygame.K_DOWN in keyboard:
command.append("BACKWARD")
if pygame.K_z in keyboard:
command.append("AIM_LEFT")
elif pygame.K_x in keyboard:
command.append("AIM_RIGHT")
if pygame.K_m in keyboard:
command.append("SHOOT")
# debug
if pygame.K_b in keyboard:
command.append("DEBUG")
# paused
if pygame.K_t in keyboard:
command.append("PAUSED")
elif self.side == "2P":
if pygame.K_d in keyboard:
command.append("TURN_RIGHT")
elif pygame.K_a in keyboard:
command.append("TURN_LEFT")
elif pygame.K_w in keyboard:
command.append("FORWARD")
elif pygame.K_s in keyboard:
command.append("BACKWARD")
if pygame.K_q in keyboard:
command.append("AIM_LEFT")
elif pygame.K_e in keyboard:
command.append("AIM_RIGHT")
if pygame.K_f in keyboard:
command.append("SHOOT")
if not command:
command.append("NONE")
return command
def reset(self):
"""
Reset the status
"""
print(f"reset Game {self.side}")