paia-hw5/TankMan/ml/QT.py

39 lines
1.4 KiB
Python

import numpy as np
import pandas as pd
class QLearningTable:
def __init__(self,actions,learning_rate=0.05,reward_decay=0.9,e_greedy=0.1):
self.actions=actions
self.lr=learning_rate
self.gamma=reward_decay
self.epsilon=e_greedy
self.q_table=pd.DataFrame(columns=self.actions,dtype=np.float64)
def choose_action(self,observation):
self.check_state_exist(observation)
#action selection
if np.random.uniform()>self.epsilon:
state_action =self.q_table.loc[observation,:]
action =np.random.choice(state_action[state_action==np.max(state_action)].index)
else:
action = np.random.choice(self.actions)
return action
def learn(self,s,a,r,s_):
self.check_state_exist(s)
self.check_state_exist(s_)
q_predict=self.q_table.loc[s,a]
if s_!='Game_over' or s_!='Game_pass':
q_target =r+self.gamma*self.q_table.loc[s_,:].max()
else:
q_target=r
self.q_table.loc[s,a]+=self.lr*(q_target-q_predict)
def check_state_exist(self,state):
if state not in list(self.q_table.index):
new_row = pd.Series([0]*len(self.actions), index=self.q_table.columns, name=state)
self.q_table = pd.concat([self.q_table, pd.DataFrame(new_row).T])