refac: update const
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19
src/env.py
19
src/env.py
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@ -10,16 +10,19 @@ PG_COLOR = "#B3E5FC"
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# ball -> squid
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# BALL_COLOR = "#FFEB3B"
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SQUID_VEL = 10
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SQUID_W = 40
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SQUID_H = 60
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SQUID_GROWTH_SCORE_STEP = 10
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SQUID_GROWTH_SIZE_STEP=10
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SQUID_GROWTH_VEL_STEP=3
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SQUID_SIZE_W_MAX = 125
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SQUID_SIZE_W_MIN = 20
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SQUID_VEL_MAX = 25
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SQUID_VEL_MIN = 10
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LEVEL_THRESHOLDS = [10, 30, 60, 100, 150]
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LEVEL_PROPERTIES = {
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1: {'size_ratio': 1.0, 'vel': 10},
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2: {'size_ratio': 1.2, 'vel': 12},
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3: {'size_ratio': 1.4, 'vel': 15},
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4: {'size_ratio': 1.6, 'vel': 18},
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5: {'size_ratio': 1.8, 'vel': 21},
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6: {'size_ratio': 2.0, 'vel': 25},
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}
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ASSET_IMAGE_DIR = path.join(path.dirname(__file__), "../asset/img")
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# food
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@ -5,8 +5,7 @@ from typing import List
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import pydantic
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import pygame.sprite
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from .env import SQUID_VEL, SQUID_H, SQUID_W, SQUID_GROWTH_SCORE_STEP, SQUID_GROWTH_SIZE_STEP, \
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SQUID_SIZE_W_MAX, SQUID_GROWTH_VEL_STEP, SQUID_VEL_MAX, SQUID_SIZE_W_MIN, SQUID_VEL_MIN
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from .env import *
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from .foods import Food
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from .sound_controller import SoundController
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from mlgame.view.view_model import create_rect_view_data, create_image_view_data
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@ -29,15 +28,6 @@ class LevelParams(pydantic.BaseModel):
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# level_thresholds = [10, 15, 20, 25, 30]
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LEVEL_THRESHOLDS = [10, 30, 60, 100, 150]
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LEVEL_PROPERTIES = {
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1: {'size_ratio': 1.0, 'vel': 10},
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2: {'size_ratio': 1.2, 'vel': 12},
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3: {'size_ratio': 1.4, 'vel': 15},
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4: {'size_ratio': 1.6, 'vel': 18},
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5: {'size_ratio': 1.8, 'vel': 21},
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6: {'size_ratio': 2.0, 'vel': 25},
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}
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class Squid(pygame.sprite.Sprite):
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@ -51,7 +41,7 @@ class Squid(pygame.sprite.Sprite):
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self.rect = self.image.get_rect()
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self.rect.center = (350, 300)
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self._score = 0
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self._vel = SQUID_VEL
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self._vel = LEVEL_PROPERTIES[1]['vel']
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self._lv = 1
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self.angle = 0
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@ -91,16 +81,16 @@ class Squid(pygame.sprite.Sprite):
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def eat_food_and_change_level_and_play_sound(self, food: Food, sound_controller: SoundController):
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self._score += food.score
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new_lv = get_current_level(self._score)
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self.rect.width = SQUID_W * LEVEL_PROPERTIES[new_lv]['size_ratio']
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self.rect.height = SQUID_H * LEVEL_PROPERTIES[new_lv]['size_ratio']
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self._vel = LEVEL_PROPERTIES[new_lv]['vel']
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if new_lv > self._lv:
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sound_controller.play_lv_up()
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elif new_lv < self._lv:
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sound_controller.play_lv_down()
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if new_lv != self._lv:
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self.rect.width = SQUID_W * LEVEL_PROPERTIES[new_lv]['size_ratio']
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self.rect.height = SQUID_H * LEVEL_PROPERTIES[new_lv]['size_ratio']
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self._vel = LEVEL_PROPERTIES[new_lv]['vel']
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self._lv = new_lv
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pass
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@property
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def score(self):
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