feat: update level_up method
This commit is contained in:
parent
c1e57ec13c
commit
ee8666a68d
|
@ -1,11 +1,11 @@
|
|||
{
|
||||
"time_to_play": 600,
|
||||
"playground_size_w":700,
|
||||
"playground_size_h":600,
|
||||
"playground_size_w":650,
|
||||
"playground_size_h":550,
|
||||
"score_to_pass": 10,
|
||||
"food_1": 3,
|
||||
"food_2": 2,
|
||||
"food_3": 2,
|
||||
"food_3": 5,
|
||||
"garbage_1": 1,
|
||||
"garbage_2": 1,
|
||||
"garbage_3": 1
|
||||
|
|
|
@ -11,13 +11,13 @@ PG_COLOR = "#B3E5FC"
|
|||
# ball -> squid
|
||||
# BALL_COLOR = "#FFEB3B"
|
||||
SQUID_VEL = 10
|
||||
SQUID_W = 50
|
||||
SQUID_H = 70
|
||||
SQUID_W = 40
|
||||
SQUID_H = 60
|
||||
SQUID_GROWTH_SCORE_STEP = 10
|
||||
SQUID_GROWTH_SIZE_STEP=10
|
||||
SQUID_GROWTH_VEL_STEP=3
|
||||
SQUID_SIZE_MAX = 125
|
||||
SQUID_SIZE_MIN = 20
|
||||
SQUID_SIZE_W_MAX = 125
|
||||
SQUID_SIZE_W_MIN = 20
|
||||
SQUID_VEL_MAX = 25
|
||||
SQUID_VEL_MIN = 10
|
||||
|
||||
|
|
|
@ -68,8 +68,8 @@ class EasyGame(PaiaGame):
|
|||
# set game params
|
||||
self.playground = pygame.Rect(
|
||||
0, 0,
|
||||
game_params.playground_size_h,
|
||||
game_params.playground_size_w
|
||||
game_params.playground_size_w,
|
||||
game_params.playground_size_h
|
||||
)
|
||||
|
||||
self._score_to_pass = game_params.score_to_pass
|
||||
|
|
|
@ -1,13 +1,12 @@
|
|||
import math
|
||||
|
||||
|
||||
from typing import List
|
||||
|
||||
import pydantic
|
||||
import pygame.sprite
|
||||
|
||||
from .env import SQUID_VEL, SQUID_H, SQUID_W, SQUID_GROWTH_SCORE_STEP, SQUID_GROWTH_SIZE_STEP, \
|
||||
SQUID_SIZE_MAX, SQUID_GROWTH_VEL_STEP, SQUID_VEL_MAX, SQUID_SIZE_MIN, SQUID_VEL_MIN
|
||||
from .env import SQUID_VEL, SQUID_H, SQUID_W, SQUID_GROWTH_SCORE_STEP, SQUID_GROWTH_SIZE_STEP, \
|
||||
SQUID_SIZE_W_MAX, SQUID_GROWTH_VEL_STEP, SQUID_VEL_MAX, SQUID_SIZE_W_MIN, SQUID_VEL_MIN
|
||||
from .foods import Food
|
||||
from .sound_controller import SoundController
|
||||
from mlgame.view.view_model import create_rect_view_data, create_image_view_data
|
||||
|
@ -21,7 +20,6 @@ class LevelParams(pydantic.BaseModel):
|
|||
score_to_pass: int = 10
|
||||
time_to_play: int = 300
|
||||
|
||||
|
||||
food_1: int = 3
|
||||
food_2: int = 0
|
||||
food_3: int = 0
|
||||
|
@ -30,9 +28,22 @@ class LevelParams(pydantic.BaseModel):
|
|||
garbage_3: int = 0
|
||||
|
||||
|
||||
# level_thresholds = [10, 15, 20, 25, 30]
|
||||
LEVEL_THRESHOLDS = [10, 30, 60, 100, 150]
|
||||
LEVEL_PROPERTIES = {
|
||||
1: {'size_ratio': 1.0, 'vel': 10},
|
||||
2: {'size_ratio': 1.2, 'vel': 12},
|
||||
3: {'size_ratio': 1.4, 'vel': 15},
|
||||
4: {'size_ratio': 1.6, 'vel': 18},
|
||||
5: {'size_ratio': 1.8, 'vel': 21},
|
||||
6: {'size_ratio': 2.0, 'vel': 25},
|
||||
}
|
||||
|
||||
|
||||
class Squid(pygame.sprite.Sprite):
|
||||
ANGLE_TO_RIGHT = math.radians(-10)
|
||||
ANGLE_TO_LEFT = math.radians(10)
|
||||
|
||||
def __init__(self):
|
||||
pygame.sprite.Sprite.__init__(self)
|
||||
self.origin_image = pygame.Surface([SQUID_W, SQUID_H])
|
||||
|
@ -42,7 +53,8 @@ class Squid(pygame.sprite.Sprite):
|
|||
self._score = 0
|
||||
self._vel = SQUID_VEL
|
||||
self._lv = 1
|
||||
self.angle =0
|
||||
self.angle = 0
|
||||
|
||||
def update(self, motion):
|
||||
# for motion in motions:
|
||||
if motion == "UP":
|
||||
|
@ -78,10 +90,11 @@ class Squid(pygame.sprite.Sprite):
|
|||
|
||||
def eat_food_and_change_level_and_play_sound(self, food: Food, sound_controller: SoundController):
|
||||
self._score += food.score
|
||||
new_lv = math.ceil((self._score - SQUID_GROWTH_SCORE_STEP + 1) / SQUID_GROWTH_SCORE_STEP)
|
||||
self.rect.width = max(SQUID_SIZE_MIN, min(SQUID_W + new_lv * SQUID_GROWTH_SIZE_STEP, SQUID_SIZE_MAX))
|
||||
self.rect.height = max(SQUID_SIZE_MIN, min(SQUID_H + new_lv * SQUID_GROWTH_SIZE_STEP, SQUID_SIZE_MAX))
|
||||
self._vel = max(SQUID_VEL_MIN, min(SQUID_VEL + new_lv * SQUID_GROWTH_VEL_STEP, SQUID_VEL_MAX))
|
||||
new_lv = get_current_level(self._score)
|
||||
self.rect.width = SQUID_W * LEVEL_PROPERTIES[new_lv]['size_ratio']
|
||||
self.rect.height = SQUID_H * LEVEL_PROPERTIES[new_lv]['size_ratio']
|
||||
|
||||
self._vel = LEVEL_PROPERTIES[new_lv]['vel']
|
||||
if new_lv > self._lv:
|
||||
sound_controller.play_lv_up()
|
||||
elif new_lv < self._lv:
|
||||
|
@ -96,3 +109,17 @@ class Squid(pygame.sprite.Sprite):
|
|||
@property
|
||||
def vel(self):
|
||||
return self._vel
|
||||
|
||||
|
||||
def get_current_level(score: int) -> int:
|
||||
"""
|
||||
Determines the current level based on the player's score.
|
||||
|
||||
:param score: int - The current score of the player.
|
||||
:return: int - The current level of the player.
|
||||
"""
|
||||
|
||||
for level, threshold in enumerate(LEVEL_THRESHOLDS, start=1):
|
||||
if score < threshold:
|
||||
return level
|
||||
return len(LEVEL_THRESHOLDS) + 1 # Return the next level if score is beyond all thresholds
|
||||
|
|
Loading…
Reference in New Issue