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@ -1,13 +1,12 @@
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import math
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from typing import List
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import pydantic
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import pygame.sprite
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from .env import SQUID_VEL, SQUID_H, SQUID_W, SQUID_GROWTH_SCORE_STEP, SQUID_GROWTH_SIZE_STEP, \
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SQUID_SIZE_MAX, SQUID_GROWTH_VEL_STEP, SQUID_VEL_MAX, SQUID_SIZE_MIN, SQUID_VEL_MIN
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from .env import SQUID_VEL, SQUID_H, SQUID_W, SQUID_GROWTH_SCORE_STEP, SQUID_GROWTH_SIZE_STEP, \
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SQUID_SIZE_W_MAX, SQUID_GROWTH_VEL_STEP, SQUID_VEL_MAX, SQUID_SIZE_W_MIN, SQUID_VEL_MIN
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from .foods import Food
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from .sound_controller import SoundController
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from mlgame.view.view_model import create_rect_view_data, create_image_view_data
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@ -21,7 +20,6 @@ class LevelParams(pydantic.BaseModel):
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score_to_pass: int = 10
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time_to_play: int = 300
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food_1: int = 3
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food_2: int = 0
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food_3: int = 0
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@ -30,9 +28,22 @@ class LevelParams(pydantic.BaseModel):
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garbage_3: int = 0
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# level_thresholds = [10, 15, 20, 25, 30]
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LEVEL_THRESHOLDS = [10, 30, 60, 100, 150]
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LEVEL_PROPERTIES = {
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1: {'size_ratio': 1.0, 'vel': 10},
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2: {'size_ratio': 1.2, 'vel': 12},
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3: {'size_ratio': 1.4, 'vel': 15},
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4: {'size_ratio': 1.6, 'vel': 18},
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5: {'size_ratio': 1.8, 'vel': 21},
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6: {'size_ratio': 2.0, 'vel': 25},
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}
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class Squid(pygame.sprite.Sprite):
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ANGLE_TO_RIGHT = math.radians(-10)
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ANGLE_TO_LEFT = math.radians(10)
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def __init__(self):
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pygame.sprite.Sprite.__init__(self)
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self.origin_image = pygame.Surface([SQUID_W, SQUID_H])
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@ -42,7 +53,8 @@ class Squid(pygame.sprite.Sprite):
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self._score = 0
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self._vel = SQUID_VEL
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self._lv = 1
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self.angle =0
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self.angle = 0
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def update(self, motion):
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# for motion in motions:
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if motion == "UP":
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@ -78,10 +90,11 @@ class Squid(pygame.sprite.Sprite):
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def eat_food_and_change_level_and_play_sound(self, food: Food, sound_controller: SoundController):
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self._score += food.score
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new_lv = math.ceil((self._score - SQUID_GROWTH_SCORE_STEP + 1) / SQUID_GROWTH_SCORE_STEP)
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self.rect.width = max(SQUID_SIZE_MIN, min(SQUID_W + new_lv * SQUID_GROWTH_SIZE_STEP, SQUID_SIZE_MAX))
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self.rect.height = max(SQUID_SIZE_MIN, min(SQUID_H + new_lv * SQUID_GROWTH_SIZE_STEP, SQUID_SIZE_MAX))
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self._vel = max(SQUID_VEL_MIN, min(SQUID_VEL + new_lv * SQUID_GROWTH_VEL_STEP, SQUID_VEL_MAX))
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new_lv = get_current_level(self._score)
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self.rect.width = SQUID_W * LEVEL_PROPERTIES[new_lv]['size_ratio']
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self.rect.height = SQUID_H * LEVEL_PROPERTIES[new_lv]['size_ratio']
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self._vel = LEVEL_PROPERTIES[new_lv]['vel']
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if new_lv > self._lv:
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sound_controller.play_lv_up()
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elif new_lv < self._lv:
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@ -96,3 +109,17 @@ class Squid(pygame.sprite.Sprite):
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@property
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def vel(self):
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return self._vel
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def get_current_level(score: int) -> int:
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"""
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Determines the current level based on the player's score.
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:param score: int - The current score of the player.
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:return: int - The current level of the player.
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"""
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for level, threshold in enumerate(LEVEL_THRESHOLDS, start=1):
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if score < threshold:
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return level
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return len(LEVEL_THRESHOLDS) + 1 # Return the next level if score is beyond all thresholds
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