Merge branch 'release/2.4a3'

This commit is contained in:
Kylin_on_Mac 2023-11-16 15:34:37 +08:00
commit cb5cc934e1
12 changed files with 51 additions and 48 deletions

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@ -1,6 +1,6 @@
{
"game_name": "swimming-squid",
"version": "2.4a2",
"version": "2.4a3",
"url": "https://github.com/PAIA-Playful-AI-Arena/swimming-squid",
"description": "這是一個魷魚吃東西小遊戲,除了讓你熟習所有基本操作,也是 PAIA 的遊戲教學範例",
"logo": [

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@ -1,8 +1,8 @@
{
"time_to_play": 300,
"time_to_play": 350,
"playground_size_w":350,
"playground_size_h":350,
"score_to_pass": 10,
"score_to_pass": 20,
"food_1": 5,
"food_2": 0,
"food_3": 0,

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@ -2,9 +2,9 @@
"time_to_play": 500,
"playground_size_w":350,
"playground_size_h":350,
"score_to_pass": 15,
"food_1": 3,
"food_2": 0,
"score_to_pass": 30,
"food_1": 5,
"food_2": 1,
"food_3": 0,
"garbage_1": 3,
"garbage_2": 0,

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@ -2,9 +2,9 @@
"time_to_play": 600,
"playground_size_w":400,
"playground_size_h":400,
"score_to_pass": 20,
"score_to_pass": 40,
"food_1": 8,
"food_2": 0,
"food_2": 2,
"food_3": 0,
"garbage_1": 4,
"garbage_2": 0,

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@ -2,11 +2,11 @@
"time_to_play": 800,
"playground_size_w":400,
"playground_size_h":400,
"score_to_pass": 30,
"score_to_pass": 50,
"food_1": 8,
"food_2": 3,
"food_2": 4,
"food_3": 0,
"garbage_1": 3,
"garbage_2": 0,
"garbage_2": 1,
"garbage_3": 0
}

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@ -2,7 +2,7 @@
"time_to_play": 1000,
"playground_size_w":400,
"playground_size_h":400,
"score_to_pass": 30,
"score_to_pass": 60,
"food_1": 8,
"food_2": 4,
"food_3": 0,

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@ -1,8 +1,8 @@
{
"time_to_play": 800,
"time_to_play": 1200,
"playground_size_w":500,
"playground_size_h":500,
"score_to_pass": 30,
"score_to_pass": 70,
"food_1": 8,
"food_2": 4,
"food_3": 2,

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@ -1,12 +1,12 @@
{
"time_to_play": 1200,
"time_to_play": 1400,
"playground_size_w":500,
"playground_size_h":500,
"score_to_pass": 50,
"score_to_pass": 80,
"food_1": 6,
"food_2": 4,
"food_3": 2,
"garbage_1": 6,
"garbage_2": 4,
"garbage_1": 3,
"garbage_2": 2,
"garbage_3": 2
}

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@ -1,12 +1,12 @@
{
"time_to_play": 1200,
"time_to_play": 1600,
"playground_size_w":600,
"playground_size_h":600,
"score_to_pass": 50,
"score_to_pass": 90,
"food_1": 6,
"food_2": 5,
"food_3": 3,
"garbage_1": 8,
"garbage_2": 8,
"garbage_3": 5
"garbage_1": 4,
"garbage_2": 4,
"garbage_3": 2
}

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@ -1,12 +1,12 @@
{
"time_to_play": 1200,
"time_to_play": 1800,
"playground_size_w":700,
"playground_size_h":600,
"score_to_pass": 50,
"food_1": 12,
"score_to_pass": 100,
"food_1": 10,
"food_2": 8,
"food_3": 4,
"garbage_1": 25,
"garbage_2": 10,
"garbage_3": 8
"garbage_1": 10,
"garbage_2": 8,
"garbage_3": 4
}

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@ -3,7 +3,9 @@ from os import path
from mlgame.utils.enum import StringEnum
# game
WIDTH = 900
WIDTH = 950
WIDTH_OF_INFO = 250
HEIGHT = 600
BG_COLOR = "#2B2B49"
PG_COLOR = "#B3E5FC"

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@ -8,7 +8,6 @@ from mlgame.game.paia_game import PaiaGame, GameResultState, GameStatus
from mlgame.utils.enum import get_ai_name
from mlgame.view.decorator import check_game_progress, check_game_result
from mlgame.view.view_model import *
from .env import *
from .foods import *
from .game_object import Squid, LevelParams
from .sound_controller import SoundController
@ -73,7 +72,7 @@ class SwimmingSquid(PaiaGame):
self._score_to_pass = game_params.score_to_pass
self._frame_limit = game_params.time_to_play
self.playground.center = ((WIDTH-200) / 2, HEIGHT / 2)
self.playground.center = ((WIDTH - WIDTH_OF_INFO) / 2, HEIGHT / 2)
# init game
self.squid = Squid()
@ -137,7 +136,7 @@ class SwimmingSquid(PaiaGame):
for food in self.foods:
foods_data.append(
{"x": food.rect.centerx, "y": food.rect.centery,
"w":food.rect.width,"h":food.rect.height,
"w": food.rect.width, "h": food.rect.height,
"type": str(food.type), "score": food.score}
)
@ -193,11 +192,12 @@ class SwimmingSquid(PaiaGame):
@property
def is_passed(self):
return self.squid.score > self._score_to_pass
return self.squid.score >= self._score_to_pass
@property
def is_running(self):
return self.frame_count < self._frame_limit
# return self.frame_count < self._frame_limit
return (self.frame_count < self._frame_limit) and (not self.is_passed)
def get_scene_init_data(self):
"""
@ -219,9 +219,9 @@ class SwimmingSquid(PaiaGame):
create_asset_init_data(IMG_ID_FOOD01_R, FOOD_LV1_SIZE, FOOD_LV1_SIZE, FOOD01_R_PATH, FOOD01_R_URL),
create_asset_init_data(IMG_ID_FOOD02_R, FOOD_LV2_SIZE, FOOD_LV2_SIZE, FOOD02_R_PATH, FOOD02_R_URL),
create_asset_init_data(IMG_ID_FOOD03_R, FOOD_LV3_SIZE, FOOD_LV3_SIZE, FOOD03_R_PATH, FOOD03_R_URL),
create_asset_init_data("garbage01", FOOD_LV1_SIZE,FOOD_LV1_SIZE, GARBAGE01_PATH, GARBAGE01_URL),
create_asset_init_data("garbage02", FOOD_LV2_SIZE,FOOD_LV2_SIZE, GARBAGE02_PATH, GARBAGE02_URL),
create_asset_init_data("garbage03", FOOD_LV3_SIZE,FOOD_LV3_SIZE, GARBAGE03_PATH, GARBAGE03_URL),
create_asset_init_data("garbage01", FOOD_LV1_SIZE, FOOD_LV1_SIZE, GARBAGE01_PATH, GARBAGE01_URL),
create_asset_init_data("garbage02", FOOD_LV2_SIZE, FOOD_LV2_SIZE, GARBAGE02_PATH, GARBAGE02_URL),
create_asset_init_data("garbage03", FOOD_LV3_SIZE, FOOD_LV3_SIZE, GARBAGE03_PATH, GARBAGE03_URL),
],
"background": [
# create_image_view_data(
@ -254,18 +254,19 @@ class SwimmingSquid(PaiaGame):
foregrounds = [
]
star_string = '+' * self.squid.lv
toggle_objs = [
create_text_view_data(f"Lv : {self.squid.lv:4d}", 720, 50, "#EEEEEE", "24px Arial BOLD"),
create_text_view_data(f"Vel : {self.squid.vel:4d}", 720, 80, "#EEEEEE", "24px Arial BOLD"),
create_text_view_data(f"Score: {self.squid.score:04d}", 720, 110, "#EEEEEE", "24px Arial BOLD"),
create_text_view_data(f"Lv_up: {LEVEL_THRESHOLDS[self.squid.lv-1]:4d}", 720, 140, "#EEEEEE", "24px Arial BOLD"),
create_text_view_data(f"Time : {self._frame_count_down:04d}", 720, 200, "#EEEEEE", "24px Arial BOLD"),
create_text_view_data(f"ToPass: {self._score_to_pass:04d}", 720, 230, "#EEEEEE", "24px Arial BOLD"),
create_text_view_data(f"Squid Lv: {star_string}", 705, 50, "#EEEEEE", "20px Consolas BOLD"),
create_text_view_data(f"To Lv up: {LEVEL_THRESHOLDS[self.squid.lv - 1]-self.squid.score :04d} pt", 705, 80, "#EEEEEE", "20px Consolas BOLD"),
create_text_view_data(f"Vel : {self.squid.vel:4d}", 705, 110, "#EEEEEE", "20px Consolas BOLD"),
create_text_view_data(f"Timer : {self._frame_count_down:04d}", 705, 150, "#EEEEEE", "20px Consolas BOLD"),
create_text_view_data(f"My Score: {self.squid.score:04d} pt", 705, 180, "#EEEEEE", "20px Consolas BOLD"),
create_text_view_data(f"Goal : {self._score_to_pass:04d} pt", 705, 210, "#EEEEEE", "20px Consolas BOLD"),
]
scene_progress = create_scene_progress_data(frame=self.frame_count, background=backgrounds,
object_list=game_obj_list,
foreground=foregrounds, toggle=toggle_objs)
scene_progress = create_scene_progress_data(
frame=self.frame_count, background=backgrounds,
object_list=game_obj_list,
foreground=foregrounds, toggle=toggle_objs)
return scene_progress
@check_game_result