update all to 2.0.0

This commit is contained in:
Kylin_on_Mac
2022-04-29 13:11:21 +08:00
parent 01cb8c4a3b
commit d5a071ed32
23 changed files with 708 additions and 0 deletions

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src/__init__.py Normal file
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src/game.py Normal file
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import time
from os import path
import pygame
from mlgame.argument.model import AI_NAMES
from mlgame.gamedev.paia_game import PaiaGame, GameResultState, GameStatus
from mlgame.tests.test_decorator import check_game_progress, check_game_result
from mlgame.view.view_model import create_text_view_data, create_asset_init_data, create_image_view_data, Scene, \
create_scene_progress_data
from .game_object import Ball, Food
ASSET_PATH = path.join(path.dirname(__file__), "../asset")
class EasyGame(PaiaGame):
"""
This is a Interface of a game
"""
def __init__(self, time_to_play, total_point_count, score, color):
super().__init__()
self.game_result_state = GameResultState.FAIL
self.scene = Scene(width=800, height=600, color="#4FC3F7", bias_x=0, bias_y=0)
print(color)
self.ball = Ball("#" + color)
self.foods = pygame.sprite.Group()
self.score = 0
self.score_to_win = score
self._create_foods(total_point_count)
self._begin_time = time.time()
self._timer = 0
self.frame_count = 0
self.time_limit = time_to_play
def update(self, commands):
# handle command
ai_1p_cmd = commands[AI_NAMES[0]]
if ai_1p_cmd is not None:
action = ai_1p_cmd[0]
else:
action = "NONE"
# print(ai_1p_cmd)
self.ball.update(action)
# update sprite
self.foods.update()
# handle collision
hits = pygame.sprite.spritecollide(self.ball, self.foods, True, pygame.sprite.collide_rect_ratio(0.8))
if hits:
self.score += len(hits)
self._create_foods(len(hits))
self._timer = round(time.time() - self._begin_time, 3)
self.frame_count += 1
# self.draw()
if not self.is_running:
return "QUIT"
def game_to_player_data(self):
"""
send something to game AI
we could send different data to different ai
"""
to_players_data = {}
foods_data = []
for food in self.foods:
foods_data.append({"x": food.rect.x, "y": food.rect.y})
data_to_1p = {
"frame": self.frame_count,
"ball_x": self.ball.rect.centerx,
"ball_y": self.ball.rect.centery,
"foods": foods_data,
"score": self.score,
"status": self.get_game_status()
}
to_players_data[AI_NAMES[0]] = data_to_1p
# should be equal to config. GAME_SETUP["ml_clients"][0]["name"]
return to_players_data
def get_game_status(self):
if self.is_running:
status = GameStatus.GAME_ALIVE
elif self.score > self.score_to_win:
status = GameStatus.GAME_PASS
else:
status = GameStatus.GAME_OVER
return status
def reset(self):
pass
@property
def is_running(self):
return self.frame_count < self.time_limit
def get_scene_init_data(self):
"""
Get the initial scene and object information for drawing on the web
"""
# TODO add music or sound
bg_path = path.join(ASSET_PATH, "img/background.jpg")
background = create_asset_init_data("background", 800, 600, bg_path, "url")
scene_init_data = {"scene": self.scene.__dict__,
"assets": [
background
],
# "audios": {}
}
return scene_init_data
@check_game_progress
def get_scene_progress_data(self):
"""
Get the position of game objects for drawing on the web
"""
foods_data = []
for food in self.foods:
foods_data.append(food.game_object_data)
game_obj_list = [self.ball.game_object_data]
game_obj_list.extend(foods_data)
backgrounds = [create_image_view_data("background", 0, 0, 800, 600)]
foregrounds = [create_text_view_data(f"Score = {str(self.score)}", 650, 50, "#FF0000", "24px Arial BOLD")]
toggle_objs = [create_text_view_data(f"Timer = {str(self._timer)} s", 650, 100, "#FFAA00", "24px Arial")]
scene_progress = create_scene_progress_data(frame=self.frame_count, background=backgrounds,
object_list=game_obj_list,
foreground=foregrounds, toggle=toggle_objs)
return scene_progress
@check_game_result
def get_game_result(self):
"""
send game result
"""
if self.get_game_status() == GameStatus.GAME_PASS:
self.game_result_state = GameResultState.FINISH
return {"frame_used": self.frame_count,
"state": self.game_result_state,
"attachment": [
{
"player": AI_NAMES[0],
"rank": 1,
"score": self.score
}
]
}
def get_keyboard_command(self):
"""
Define how your game will run by your keyboard
"""
cmd_1p = []
key_pressed_list = pygame.key.get_pressed()
if key_pressed_list[pygame.K_UP]:
cmd_1p.append("UP")
elif key_pressed_list[pygame.K_DOWN]:
cmd_1p.append("DOWN")
elif key_pressed_list[pygame.K_LEFT]:
cmd_1p.append("LEFT")
elif key_pressed_list[pygame.K_RIGHT]:
cmd_1p.append("RIGHT")
else:
cmd_1p.append("NONE")
return {AI_NAMES[0]: cmd_1p}
def _create_foods(self, count: int = 5):
for i in range(count):
# add food to group
food = Food(self.foods)
pass
@staticmethod
def ai_clients():
"""
let MLGame know how to parse your ai,
you can also use this names to get different cmd and send different data to each ai client
"""
return [
{"name": "1P",
},
]

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import random
import pygame.sprite
class Ball(pygame.sprite.Sprite):
def __init__(self, color="#FFEB3B"):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.Surface([50, 50])
self.color = color
self.rect = self.image.get_rect()
self.rect.center = (400, 300)
def update(self, motion):
# for motion in motions:
if motion == "UP":
self.rect.centery -= 10.5
elif motion == "DOWN":
self.rect.centery += 10.5
elif motion == "LEFT":
self.rect.centerx -= 10.5
elif motion == "RIGHT":
self.rect.centerx += 10.5
@property
def game_object_data(self):
return {"type": "rect",
"name": "ball",
"x": self.rect.x,
"y": self.rect.y,
"angle": 0,
"width": self.rect.width,
"height": self.rect.height,
"color": self.color
}
class Food(pygame.sprite.Sprite):
def __init__(self, group):
pygame.sprite.Sprite.__init__(self, group)
self.image = pygame.Surface([8, 8])
self.color = "#E91E63"
self.rect = self.image.get_rect()
self.rect.centerx = random.randint(0, 800)
self.rect.centery = random.randint(0, 600)
self.angle = 0
def update(self) -> None:
self.angle += 10
if self.angle > 360:
self.angle -= 360
@property
def game_object_data(self):
return {"type": "rect",
"name": "ball",
"x": self.rect.x,
"y": self.rect.y,
"angle": 0,
"width": self.rect.width,
"height": self.rect.height,
"color": self.color
}