update all to 2.0.0

This commit is contained in:
Kylin_on_Mac 2022-04-29 13:11:21 +08:00
parent 01cb8c4a3b
commit d5a071ed32
23 changed files with 708 additions and 0 deletions

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__init__.py Normal file
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ai_clients/__init__.py Normal file
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import random
class MLPlay:
def __init__(self, ai_name:str,*args, **kwargs):
print(f"Initial {__file__} script with ai_name:{ai_name}")
def update(self, scene_info: dict, *args, **kwargs):
"""
Generate the command according to the received scene information
"""
# print("AI received data from game :", json.dumps(scene_info))
# print(scene_info)
actions = ["UP", "DOWN", "LEFT", "RIGHT"]
return random.sample(actions, 1)
def reset(self):
"""
Reset the status
"""
print("reset ml script")
pass

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import random
class MLPlay:
def __init__(self, *args, **kwargs):
print("Initial ml script")
self.count=0
def update(self, scene_info: dict, *args, **kwargs):
"""
Generate the command according to the received scene information
"""
# print("AI received data from game :", json.dumps(scene_info))
# print(scene_info)
actions = ["UP", "DOWN", "LEFT", "RIGHT"]
self.count+=1
if self.count >100:
a = actions[100]
return random.sample(actions, 1)
def reset(self):
"""
Reset the status
"""
print("reset ml script")
pass

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import random
class MLPlay:
def __init__(self, *args, **kwargs)
print("Initial ml script")
def update(self, scene_info: dict, *args, **kwargs):
"""
Generate the command according to the received scene information
"""
# print("AI received data from game :", json.dumps(scene_info))
# print(scene_info)
actions = ["UP", "DOWN", "LEFT", "RIGHT"]
return random.sample(actions, 1)
def reset(self):
"""
Reset the status
"""
print("reset ml script")
pass

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import random
import aaa
class MLPlay:
def __init__(self, *args, **kwargs):
print("Initial ml script")
def update(self, scene_info: dict, *args, **kwargs):
"""
Generate the command according to the received scene information
"""
# print("AI received data from game :", json.dumps(scene_info))
# print(scene_info)
actions = ["UP", "DOWN", "LEFT", "RIGHT"]
return random.sample(actions, 1)
def reset(self):
"""
Reset the status
"""
print("reset ml script")
pass

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ai_clients/manual.py Normal file
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import pygame
class MLPlay:
def __init__(self, ai_name: str, *args, **kwargs):
self.ai_name = ai_name
print(f"Initial {__file__} script with ai_name:{ai_name}")
def update(self, scene_info: dict, keyboard: list = [], *args, **kwargs):
"""
Generate the command according to the received scene information
"""
# print("AI received data from game :", json.dumps(scene_info))
# print(scene_info)
actions = []
if pygame.K_w in keyboard or pygame.K_UP in keyboard:
actions.append("UP")
elif pygame.K_s in keyboard or pygame.K_DOWN in keyboard:
actions.append("DOWN")
elif pygame.K_a in keyboard or pygame.K_LEFT in keyboard:
actions.append("LEFT")
elif pygame.K_d in keyboard or pygame.K_RIGHT in keyboard:
actions.append("RIGHT")
else:
actions.append("NONE")
return actions
def reset(self):
"""
Reset the status
"""
print("reset ml script")
pass

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blockly.json Normal file
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{
"GAME_STATUS": [
["GAME_ALIVE", "alive", "存活"],
["GAME_PASS", "pass", "通關"],
["GAME_OVER", "over", "失敗"]
],
"SCENE_INFO": [
["scene_info['frame']", "# frame", "# 幀數"],
["scene_info['status']", "game status", "遊戲狀態"],
["scene_info['ball_x']", "x coordinate of ball", "球的 x 座標"],
["scene_info['ball_y']", "y coordinate of ball", "球的 y 座標"],
["scene_info['score']", "x coordinate of platform", "平台的 x 座標"],
["scene_info['foods']", "list of foods positions", "點點的位置清單"],
["scene_info", "dictionary of all information", "包含所有資訊的字典"]
],
"CONSTANT": [
[0, "left boundary", "左邊界"],
[800, "right boundary", "右邊界"],
[0, "top boundary", "上邊界"],
[600, "bottom boundary", "下邊界"],
[50, "ball width", "球身的寬度"],
[50, "ball height", "球身的高度"],
[8, "food width", "食物的寬度"],
[8, "food height", "食物的高度"]
],
"ACTION": [
["['UP']", "moving up", "向上移動"],
["['DOWN']", "moving down", "向下移動"],
["['LEFT']", "moving left", "向左移動"],
["['RIGHT']", "moving right", "向右移動"],
["['NONE']", "doing nothing", "不動作"]
]
}

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config.py Normal file
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import sys
from os import path
sys.path.append(path.dirname(__file__))
from mlgame.argument.tool import read_json_file, parse_config
from src.game import EasyGame
config_file = path.join(path.dirname(__file__), "game_config.json")
config_data = read_json_file(config_file)
GAME_VERSION = config_data["version"]
GAME_PARAMS = parse_config(config_data)
# will be equal to config. GAME_SETUP["ml_clients"][0]["name"]
GAME_SETUP = {
"game": EasyGame,
# "dynamic_ml_clients":True
}

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game_config.json Normal file
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{
"game_name": "easy_game",
"version": "2.0.0",
"url": "None",
"game_params": [
{
"name": "time_to_play",
"verbose": "遊戲總幀數",
"type": "int",
"max": 2000,
"min": 600,
"default": 600,
"help": "set the limit of frame count , actually time will be revised according to your FPS ."
},
{
"name": "total_point_count",
"verbose": "總食物數量",
"type": "int",
"choices":[ 5 ,10 ,15,20,25,30,35,40,45,50],
"help": "set the total number of points",
"default": 10
},
{
"name": "score",
"verbose": "通關分數",
"type": "int",
"min": 1,
"max": 30,
"default": 10,
"help": "set the score to win this game "
},
{
"name": "color",
"verbose": "矩形顏色",
"type": "str",
"choices": [
{
"verbose": "CYAN",
"value": "00BCD4"
},
{
"verbose": "YELLOW",
"value": "FFEB3B"
},
{
"verbose": "ORANGE",
"value": "FF9800"
}
],
"help": "set the color of rectangle",
"default": "00BCD4"
}
]
}

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# Easy Game
這是一個簡單的遊戲主要用來示範如何在PAIA 上發布一個遊戲
![](asset/easy_game.gif)
## Game Config
遊戲參數定義檔案需要使用json格式且需要命名為`game_config.json`
```json
{
"game_name": "easy_game", // 遊戲的名稱
"version": "1.0.1", // 版本號
"url": "None", // github 專案連結
"game_params": [ // 遊戲參數陣列
{
"name": "time_to_play", // 遊戲參數的名字
"verbose": "遊戲總幀數", // 顯示文字
"type": "int", // 類型 分為 int str
"max": 2000, // int 可以設定 最大最小值
"min": 600,
"default": 600, // 遊戲參數的預設值
// 參數的輔助說明
"help": "set the limit of frame count , actually time will be revised according to your FPS .",
},
{
"name": "color",
"verbose": "矩形顏色",
"type": "str",
"choices": [
// 字串的選項需要有顯示文字(verbose) 與 實際值(value)
{
"verbose": "CYAN",
"value": "00BCD4"
},
{
"verbose": "YELLOW",
"value": "FFEB3B"
},
{
"verbose": "ORANGE",
"value": "FF9800"
}
],
"help": "set the color of rectangle",
"default": "FFEB3B"
}
]
}
```
## Game Blockly
```json
{
"GAME_STATUS": [
// 遊戲狀態的參數
// ['python 變數名稱','display in English','中文的顯示文字']
["GAME_ALIVE", "alive", "存活"],
["GAME_PASS", "pass", "通關"],
["GAME_OVER", "over", "失敗"]
],
"SCENE_INFO": [
// 傳給MLPlay的資料內容
// ["python code", "english", "chinese"],
["scene_info['frame']", "# frame", "# 幀數"],
["scene_info['status']", "game status", "遊戲狀態"],
["scene_info['ball_x']", "x coordinate of ball", "球的 x 座標"],
["scene_info['ball_y']", "y coordinate of ball", "球的 y 座標"],
["scene_info['score']", "x coordinate of platform", "平台的 x 座標"],
["scene_info['foods']", "list of foods positions", "點點的位置清單"],
["scene_info", "dictionary of all information", "包含所有資訊的字典"]
],
"CONSTANT": [
// 提供給玩家的常數資訊
// ["value", "english", "chinese"],
[0, "left boundary", "左邊界"],
[800, "right boundary", "右邊界"],
[0, "top boundary", "上邊界"],
[600, "bottom boundary", "下邊界"],
[50, "ball width", "球身的寬度"],
[50, "ball height", "球身的高度"],
[8, "food width", "食物的寬度"],
[8, "food height", "食物的高度"]
],
"ACTION": [
// 讓玩家使用的遊戲指令
// ["python code", "english", "chinese"],
["UP", "moving up", "向上移動"],
["DOWN", "moving down", "向下移動"],
["LEFT", "moving left", "向左移動"],
["RIGHT", "moving right", "向右移動"],
["NONE", "doing nothing", "不動作"]
]
}
```
## Game interface
遊戲需要實作一個interface
```python
class PaiaGame(abc.ABC):
def __init__(self):
"""
初始化資料
"""
pass
@abc.abstractmethod
def update(self, commands):
self.frame_count += 1
@abc.abstractmethod
def game_to_player_data(self) -> dict:
"""
send something to game AI
we could send different data to different ai
"""
to_players_data = {}
return to_players_data
@abc.abstractmethod
def reset(self):
pass
@abc.abstractmethod
def get_scene_init_data(self) -> dict:
"""
Get the initial scene and object information for drawing on the web
"""
# TODO add music or sound
scene_init_data = {"scene": self.scene.__dict__,
"assets": [
],
# "audios": {}
}
return scene_init_data
@abc.abstractmethod
def get_scene_progress_data(self) -> dict:
"""
Get the position of game objects for drawing on the web
"""
scene_progress = {
# background view data will be draw first
"background": [],
# game object view data will be draw on screen by order , and it could be shifted by WASD
"object_list": [],
"toggle": [],
"foreground": [],
# other information to display on web
"user_info": [],
# other information to display on web
"game_sys_info": {}
}
return scene_progress
@abc.abstractmethod
def get_game_result(self) -> dict:
"""
send game result
"""
return {"frame_used": self.frame_count,
"result": {
},
}
@abc.abstractmethod
def get_keyboard_command(self) -> dict:
"""
Define how your game will run by your keyboard
"""
cmd_1p = []
ai_1p = self.ai_clients()[0]["name"]
return {ai_1p: cmd_1p}
@staticmethod
def ai_clients() -> list:
"""
let MLGame know how to parse your ai,
you can also use this names to get different cmd and send different data to each ai client
"""
return [
{"name": "1P"}
]
```
## Flowchart

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main.py Normal file
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import pygame
import sys
sys.path.append(r"../..")
from mlgame.view.view import PygameView
from mlgame.gamedev.generic import quit_or_esc
from src.game import EasyGame
FPS = 30
if __name__ == '__main__':
pygame.init()
game = EasyGame(time_to_play=1000, total_point_count=10, score=5, color="FF9800")
scene_init_info_dict = game.get_scene_init_data()
game_view = PygameView(scene_init_info_dict)
frame_count = 0
while game.is_running and not quit_or_esc():
pygame.time.Clock().tick_busy_loop(FPS)
commands = game.get_keyboard_command()
game.update(commands)
game_progress_data = game.get_scene_progress_data()
game_view.draw(game_progress_data)
frame_count += 1
# print(frame_count)
pygame.quit()

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src/game.py Normal file
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import time
from os import path
import pygame
from mlgame.argument.model import AI_NAMES
from mlgame.gamedev.paia_game import PaiaGame, GameResultState, GameStatus
from mlgame.tests.test_decorator import check_game_progress, check_game_result
from mlgame.view.view_model import create_text_view_data, create_asset_init_data, create_image_view_data, Scene, \
create_scene_progress_data
from .game_object import Ball, Food
ASSET_PATH = path.join(path.dirname(__file__), "../asset")
class EasyGame(PaiaGame):
"""
This is a Interface of a game
"""
def __init__(self, time_to_play, total_point_count, score, color):
super().__init__()
self.game_result_state = GameResultState.FAIL
self.scene = Scene(width=800, height=600, color="#4FC3F7", bias_x=0, bias_y=0)
print(color)
self.ball = Ball("#" + color)
self.foods = pygame.sprite.Group()
self.score = 0
self.score_to_win = score
self._create_foods(total_point_count)
self._begin_time = time.time()
self._timer = 0
self.frame_count = 0
self.time_limit = time_to_play
def update(self, commands):
# handle command
ai_1p_cmd = commands[AI_NAMES[0]]
if ai_1p_cmd is not None:
action = ai_1p_cmd[0]
else:
action = "NONE"
# print(ai_1p_cmd)
self.ball.update(action)
# update sprite
self.foods.update()
# handle collision
hits = pygame.sprite.spritecollide(self.ball, self.foods, True, pygame.sprite.collide_rect_ratio(0.8))
if hits:
self.score += len(hits)
self._create_foods(len(hits))
self._timer = round(time.time() - self._begin_time, 3)
self.frame_count += 1
# self.draw()
if not self.is_running:
return "QUIT"
def game_to_player_data(self):
"""
send something to game AI
we could send different data to different ai
"""
to_players_data = {}
foods_data = []
for food in self.foods:
foods_data.append({"x": food.rect.x, "y": food.rect.y})
data_to_1p = {
"frame": self.frame_count,
"ball_x": self.ball.rect.centerx,
"ball_y": self.ball.rect.centery,
"foods": foods_data,
"score": self.score,
"status": self.get_game_status()
}
to_players_data[AI_NAMES[0]] = data_to_1p
# should be equal to config. GAME_SETUP["ml_clients"][0]["name"]
return to_players_data
def get_game_status(self):
if self.is_running:
status = GameStatus.GAME_ALIVE
elif self.score > self.score_to_win:
status = GameStatus.GAME_PASS
else:
status = GameStatus.GAME_OVER
return status
def reset(self):
pass
@property
def is_running(self):
return self.frame_count < self.time_limit
def get_scene_init_data(self):
"""
Get the initial scene and object information for drawing on the web
"""
# TODO add music or sound
bg_path = path.join(ASSET_PATH, "img/background.jpg")
background = create_asset_init_data("background", 800, 600, bg_path, "url")
scene_init_data = {"scene": self.scene.__dict__,
"assets": [
background
],
# "audios": {}
}
return scene_init_data
@check_game_progress
def get_scene_progress_data(self):
"""
Get the position of game objects for drawing on the web
"""
foods_data = []
for food in self.foods:
foods_data.append(food.game_object_data)
game_obj_list = [self.ball.game_object_data]
game_obj_list.extend(foods_data)
backgrounds = [create_image_view_data("background", 0, 0, 800, 600)]
foregrounds = [create_text_view_data(f"Score = {str(self.score)}", 650, 50, "#FF0000", "24px Arial BOLD")]
toggle_objs = [create_text_view_data(f"Timer = {str(self._timer)} s", 650, 100, "#FFAA00", "24px Arial")]
scene_progress = create_scene_progress_data(frame=self.frame_count, background=backgrounds,
object_list=game_obj_list,
foreground=foregrounds, toggle=toggle_objs)
return scene_progress
@check_game_result
def get_game_result(self):
"""
send game result
"""
if self.get_game_status() == GameStatus.GAME_PASS:
self.game_result_state = GameResultState.FINISH
return {"frame_used": self.frame_count,
"state": self.game_result_state,
"attachment": [
{
"player": AI_NAMES[0],
"rank": 1,
"score": self.score
}
]
}
def get_keyboard_command(self):
"""
Define how your game will run by your keyboard
"""
cmd_1p = []
key_pressed_list = pygame.key.get_pressed()
if key_pressed_list[pygame.K_UP]:
cmd_1p.append("UP")
elif key_pressed_list[pygame.K_DOWN]:
cmd_1p.append("DOWN")
elif key_pressed_list[pygame.K_LEFT]:
cmd_1p.append("LEFT")
elif key_pressed_list[pygame.K_RIGHT]:
cmd_1p.append("RIGHT")
else:
cmd_1p.append("NONE")
return {AI_NAMES[0]: cmd_1p}
def _create_foods(self, count: int = 5):
for i in range(count):
# add food to group
food = Food(self.foods)
pass
@staticmethod
def ai_clients():
"""
let MLGame know how to parse your ai,
you can also use this names to get different cmd and send different data to each ai client
"""
return [
{"name": "1P",
},
]

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import random
import pygame.sprite
class Ball(pygame.sprite.Sprite):
def __init__(self, color="#FFEB3B"):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.Surface([50, 50])
self.color = color
self.rect = self.image.get_rect()
self.rect.center = (400, 300)
def update(self, motion):
# for motion in motions:
if motion == "UP":
self.rect.centery -= 10.5
elif motion == "DOWN":
self.rect.centery += 10.5
elif motion == "LEFT":
self.rect.centerx -= 10.5
elif motion == "RIGHT":
self.rect.centerx += 10.5
@property
def game_object_data(self):
return {"type": "rect",
"name": "ball",
"x": self.rect.x,
"y": self.rect.y,
"angle": 0,
"width": self.rect.width,
"height": self.rect.height,
"color": self.color
}
class Food(pygame.sprite.Sprite):
def __init__(self, group):
pygame.sprite.Sprite.__init__(self, group)
self.image = pygame.Surface([8, 8])
self.color = "#E91E63"
self.rect = self.image.get_rect()
self.rect.centerx = random.randint(0, 800)
self.rect.centery = random.randint(0, 600)
self.angle = 0
def update(self) -> None:
self.angle += 10
if self.angle > 360:
self.angle -= 360
@property
def game_object_data(self):
return {"type": "rect",
"name": "ball",
"x": self.rect.x,
"y": self.rect.y,
"angle": 0,
"width": self.rect.width,
"height": self.rect.height,
"color": self.color
}